#textdomain wesnoth-anl
#define ANL_RETURN_TO_MENU
[option]
message= _ "Return to menu"
[command]
#[allow_undo]
#[/allow_undo]
[/command]
[/option]
#enddef
#define ANL_HELP_PEASANTS
[message]
speaker=narrator
caption= _ "Peasants"
image=units/human-peasants/peasant.png~TC(1,magenta)
# wmllint: local spelling and/or
message= _ "Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_MAGES
[message]
speaker=narrator
caption= _ "Mages"
image=units/human-magi/mage.png~TC(1,magenta)
message= _ "Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_FARMS
[message]
speaker=narrator
caption= _ "Farms"
image=items/flower4.png
message= _ "Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_VILLAGES
[message]
speaker=narrator
caption= _ "Villages"
image=terrain/village/human-tile.png
message= _ "Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_MINES
[message]
speaker=narrator
caption= _ "Mines"
image=terrain/village/human-hills-tile.png
message= _ "Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_UNIVERSITIES
[message]
speaker=narrator
caption= _ "Universities"
image=terrain/village/elven-tile.png
message= _ "Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP_DIPLOMACY
[message]
speaker=narrator
caption= _ "Diplomacy"
image=terrain/village/elven-tile.png
message= _ "Right-clicking on your leader when in a university allows you to select special diplomatic options."
{ANL_RETURN_TO_MENU}
[/message]
#enddef
#define ANL_HELP
[set_menu_item]
id=anl_help
description= _ "Help"
[show_if]
[have_unit]
side=$side_number
x,y=$x1,$y1
canrecruit=yes
[/have_unit]
[/show_if]
[command]
[set_variable]
name=finished_help
value=no
[/set_variable]
[while]
[variable]
name=finished_help
equals=no
[/variable]
[do]
[message]
speaker=narrator
image=wesnoth-icon.png
caption= _ "A New Land — Help"
message= _ "Select a topic."
[option]
message= _ "Done"
[command]
[set_variable]
name=finished_help
value=yes
[/set_variable]
[/command]
[/option]
[option]
message="" + _ "Peasants" + ""
[command]
{ANL_HELP_PEASANTS}
[/command]
[/option]
[option]
message="" + _ "Mages" + ""
[command]
{ANL_HELP_MAGES}
[/command]
[/option]
[option]
message="" + _ "Farms" + ""
[command]
{ANL_HELP_FARMS}
[/command]
[/option]
[option]
message="" + _ "Villages" + ""
[command]
{ANL_HELP_VILLAGES}
[/command]
[/option]
[option]
message="" + _ "Mines" + ""
[command]
{ANL_HELP_MINES}
[/command]
[/option]
[option]
message="" + _ "Universities" + ""
[command]
{ANL_HELP_UNIVERSITIES}
[/command]
[/option]
[option]
message="" + _ "Diplomacy" + ""
[command]
{ANL_HELP_DIPLOMACY}
[/command]
[/option]
[/message]
[/do]
[/while]
[/command]
[/set_menu_item]
#enddef