#textdomain wesnoth-anl #define ANL_RETURN_TO_MENU [option] message= _ "Return to menu" [command] #[allow_undo] #[/allow_undo] [/command] [/option] #enddef #define ANL_HELP_PEASANTS [message] speaker=narrator caption= _ "Peasants" image=units/human-peasants/peasant.png~TC(1,magenta) # wmllint: local spelling and/or message= _ "Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_MAGES [message] speaker=narrator caption= _ "Mages" image=units/human-magi/mage.png~TC(1,magenta) message= _ "Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_FARMS [message] speaker=narrator caption= _ "Farms" image=items/flower4.png message= _ "Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_VILLAGES [message] speaker=narrator caption= _ "Villages" image=terrain/village/human-tile.png message= _ "Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_MINES [message] speaker=narrator caption= _ "Mines" image=terrain/village/human-hills-tile.png message= _ "Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_UNIVERSITIES [message] speaker=narrator caption= _ "Universities" image=terrain/village/elven-tile.png message= _ "Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP_DIPLOMACY [message] speaker=narrator caption= _ "Diplomacy" image=terrain/village/elven-tile.png message= _ "Right-clicking on your leader when in a university allows you to select special diplomatic options." {ANL_RETURN_TO_MENU} [/message] #enddef #define ANL_HELP [set_menu_item] id=anl_help description= _ "Help" [show_if] [have_unit] side=$side_number x,y=$x1,$y1 canrecruit=yes [/have_unit] [/show_if] [command] [set_variable] name=finished_help value=no [/set_variable] [while] [variable] name=finished_help equals=no [/variable] [do] [message] speaker=narrator image=wesnoth-icon.png caption= _ "A New Land — Help" message= _ "Select a topic." [option] message= _ "Done" [command] [set_variable] name=finished_help value=yes [/set_variable] [/command] [/option] [option] message="" + _ "Peasants" + "" [command] {ANL_HELP_PEASANTS} [/command] [/option] [option] message="" + _ "Mages" + "" [command] {ANL_HELP_MAGES} [/command] [/option] [option] message="" + _ "Farms" + "" [command] {ANL_HELP_FARMS} [/command] [/option] [option] message="" + _ "Villages" + "" [command] {ANL_HELP_VILLAGES} [/command] [/option] [option] message="" + _ "Mines" + "" [command] {ANL_HELP_MINES} [/command] [/option] [option] message="" + _ "Universities" + "" [command] {ANL_HELP_UNIVERSITIES} [/command] [/option] [option] message="" + _ "Diplomacy" + "" [command] {ANL_HELP_DIPLOMACY} [/command] [/option] [/message] [/do] [/while] [/command] [/set_menu_item] #enddef