#textdomain wesnoth-anl #define ANL_CAPTURE_VILLAGE [capture_village] x=$x1 y=$y1 side=$side_number [/capture_village] #enddef #define OPEN_CHEST X Y TREASURE_VALUE [sound] name=open-chest.wav [/sound] [remove_item] x={X} y={Y} image=items/chest-plain-closed.png [/remove_item] [item] x={X} y={Y} image=items/chest-plain-open.png [/item] [set_variable] name=oc_treasure value={TREASURE_VALUE} [/set_variable] [message] speaker=narrator image=items/chest-plain-open.png message= _ "The chest contains $oc_treasure gold." [/message] [clear_variable] name=oc_treasure [/clear_variable] [gold] side=$side_number amount={TREASURE_VALUE} [/gold] #enddef #define MOVEMENT_RESTRICTION TERR1_NAME TERR2_NAME [object] silent=yes duration=forever [effect] apply_to=movement_costs replace=true [movement_costs] {TERR1_NAME}={UNREACHABLE} {TERR2_NAME}={UNREACHABLE} [/movement_costs] [/effect] [/object] #enddef