#textdomain wesnoth-multiplayer #define MPWILD_UNIT X Y TYPE [unit] type={TYPE} side=5 x={X} y={Y} random_traits=no [/unit] #enddef #define MPWILD_WALKING_CORPSE X Y VARIATION_NAME [unit] type=Walking Corpse side=5 x={X} y={Y} variation={VARIATION_NAME} #random_traits=no [/unit] #enddef #define MPWILD_SOULLESS X Y VARIATION_NAME [unit] type=Soulless side=5 x={X} y={Y} variation={VARIATION_NAME} #random_traits=no [/unit] #enddef [multiplayer] id=multiplayer_The_Wilderlands name= _ "5p — The Wilderlands" description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village." map_data="{multiplayer/maps/5p_The_Wilderlands.map}" {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} [side] [ai] villages_per_scout=16 [/ai] side=1 canrecruit=yes controller=human village_gold=2 fog=yes [/side] [side] [ai] villages_per_scout=16 [/ai] side=2 canrecruit=yes controller=human village_gold=2 fog=yes [/side] [side] [ai] villages_per_scout=16 [/ai] side=3 canrecruit=yes controller=human village_gold=2 fog=yes [/side] [side] [ai] villages_per_scout=16 [/ai] side=4 canrecruit=yes controller=human village_gold=2 fog=yes [/side] [side] [ai] village_value=0 [/ai] side=5 canrecruit=yes controller=human village_gold=2 fog=yes [/side] [event] name=prestart [if] [have_unit] side=5 [/have_unit] [then] [kill] animate=no fire_event=no side=5 [/kill] {MPWILD_UNIT 38 36 (Sea Serpent)} {MPWILD_UNIT 6 20 (Cuttle Fish)} {MPWILD_UNIT 58 42 (Cuttle Fish)} {MPWILD_UNIT 59 60 (Yeti)} {MPWILD_UNIT 1 48 (Skeletal Dragon)} {MPWILD_UNIT 32 38 (Giant Scorpion)} {MPWILD_UNIT 23 43 (Giant Scorpion)} {MPWILD_UNIT 38 19 (Giant Scorpion)} {MPWILD_UNIT 27 35 (Giant Scorpion)} {MPWILD_UNIT 59 23 (Giant Spider)} {MPWILD_UNIT 58 18 (Giant Spider)} {MPWILD_UNIT 28 55 (Tentacle of the Deep)} {MPWILD_UNIT 27 55 (Tentacle of the Deep)} {MPWILD_UNIT 29 55 (Tentacle of the Deep)} {MPWILD_UNIT 27 56 (Tentacle of the Deep)} {MPWILD_UNIT 28 56 (Tentacle of the Deep)} {MPWILD_UNIT 23 21 (Ogre)} {MPWILD_UNIT 24 20 (Young Ogre)} {MPWILD_WALKING_CORPSE 18 18 saurian} {MPWILD_WALKING_CORPSE 23 13 saurian} {MPWILD_WALKING_CORPSE 17 14 saurian} {MPWILD_WALKING_CORPSE 15 14 saurian} {MPWILD_WALKING_CORPSE 18 15 saurian} {MPWILD_WALKING_CORPSE 13 14 saurian} {MPWILD_WALKING_CORPSE 13 16 saurian} {MPWILD_WALKING_CORPSE 21 16 saurian} {MPWILD_WALKING_CORPSE 20 13 saurian} {MPWILD_WALKING_CORPSE 20 14 saurian} {MPWILD_SOULLESS 23 15 saurian} {MPWILD_SOULLESS 18 14 saurian} {MPWILD_SOULLESS 15 15 saurian} {MPWILD_SOULLESS 21 13 saurian} {MPWILD_SOULLESS 24 12 saurian} {MPWILD_SOULLESS 14 17 saurian} {MPWILD_SOULLESS 20 18 saurian} {MPWILD_UNIT 46 24 (Wolf)} {MPWILD_UNIT 44 22 (Wolf)} {MPWILD_UNIT 43 25 (Wolf)} {MPWILD_UNIT 45 26 (Wolf)} {MPWILD_UNIT 46 22 (Wolf)} {MPWILD_WALKING_CORPSE 59 33 swimmer} {MPWILD_SOULLESS 57 32 swimmer} {MPWILD_SOULLESS 55 28 swimmer} {MPWILD_WALKING_CORPSE 55 30 swimmer} {MPWILD_SOULLESS 54 33 swimmer} {MPWILD_SOULLESS 56 27 swimmer} {MPWILD_SOULLESS 54 30 swimmer} {MPWILD_SOULLESS 53 34 swimmer} {MPWILD_WALKING_CORPSE 56 30 swimmer} [set_recruit] side=5 recruit="" [/set_recruit] {MODIFY_UNIT x,y=38,36 canrecruit yes} [/then] [/if] [/event] [event] name=die first_time_only=no [filter] canrecruit=yes side=5 [/filter] [store_unit] [filter] side=5 canrecruit=no [/filter] variable=newleader kill=no [/store_unit] [if] [variable] name=newleader.length greater_than=0 [/variable] [then] {VARIABLE newleader.canrecruit yes} [unstore_unit] variable=newleader [/unstore_unit] [/then] [/if] [/event] [/multiplayer] #undef MPWILD_UNIT #undef MPWILD_WALKING_CORPSE