#textdomain wesnoth-lib ### ### Definition of the window to create an MP game. This where the map and it's ### parameters are selected. ### [window] id = "mp_create_game" description = "MP create game dialog." [resolution] definition = "default" automatic_placement = "true" vertical_placement = "center" horizontal_placement = "center" [tooltip] id = "tooltip_large" [/tooltip] [helptip] id = "tooltip_large" [/helptip] [grid] # Title [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "title" label = _ "Create Game" [/label] [/column] [/row] # Name of the game [row] grow_factor = 0 [column] grow_factor = 1 [grid] [row] grow_factor = 0 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Name of game:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [text_box] id = "game_name" definition = "default" label = _ "Name of game:" [/text_box] [/column] [/row] [/grid] [/column] [/row] # Main area [row] grow_factor = 1 [column] grow_factor = 1 [grid] [row] grow_factor = 1 # minimap [column] grow_factor = 0 [grid] [row] grow_factor = 0 [column] grow_factor = 0 # horizontal_grow = "true" FIXME enable # vertical_grow = "true" FIXME enable border = "all" border_size = 5 horizontal_alignment = "left" [minimap] id = "minimap" definition = "default" [/minimap] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "map_players" definition = "default" label = _ "Players: " [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "map_size" definition = "default" label = _ "Map size: " [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Era:" [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [button] id = "era" definition = "default" label = _ "Default" [/button] [/column] [/row] [row] # last item needs to grow and align at top so the things won't get centered. grow_factor = 1 [column] grow_factor = 0 vertical_alignment = "top" border = "all" border_size = 5 horizontal_alignment = "left" [button] id = "password" definition = "default" label = _ "Set Password" [/button] [/column] [/row] [/grid] [/column] # map listbox [column] grow_factor = 1 [grid] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Map to play:" [/label] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [listbox] id = "map_list" definition = "default" [list_definition] [row] [column] grow_factor = 1 horizontal_grow = "true" [toggle_button] definition = "listbox_text" return_value_id = "ok" [/toggle_button] [/column] [/row] [/list_definition] [/listbox] [/column] [/row] [/grid] [/column] # settings [column] grow_factor = 0 [grid] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [toggle_button] id = "use_map_settings" definition = "default" label = _ "Use map settings" [/toggle_button] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Number of turns" [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [slider] id = "turn_count" definition = "default" minimum_value = 1 maximum_value = 100 step_size = 1 maximum_value_label = _"Unlimited" [/slider] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Village gold" [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [slider] id = "village_gold" definition = "default" minimum_value = 1 maximum_value = 5 step_size = 1 [/slider] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Experience modifier" [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [slider] id = "experience_modifier" definition = "default" minimum_value = 30 maximum_value = 200 step_size = 10 [/slider] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [toggle_button] id = "fog" definition = "default" label = _ "Fog of war" [/toggle_button] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [toggle_button] id = "shroud" definition = "default" label = _ "Shroud" [/toggle_button] [/column] [/row] [row] # last item needs to grow and align at top so the things won't get centered. grow_factor = 1 [column] grow_factor = 0 vertical_alignment = "top" border = "all" border_size = 5 horizontal_alignment = "left" [toggle_button] id = "random_start_time" definition = "default" label = _ "Random start time" [/toggle_button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [/row] # button bar [row] grow_factor = 0 [column] grow_factor = 1 horizontal_alignment = "right" [grid] [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "OK" [/button] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [button] id = "cancel" definition = "default" label = _ "Cancel" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window]