#textdomain wesnoth-lib ### ### Definition of the window to control gamestate inspector. ### [window] id = "gamestate_inspector" description = "Gamestate inspector dialog." [resolution] definition = "default" automatic_placement = "true" vertical_placement = "top" horizontal_placement = "left" [linked_group] id = "name" fixed_width = "true" [/linked_group] [linked_group] id = "typename" fixed_width = "true" [/linked_group] [tooltip] id = "tooltip_large" [/tooltip] [helptip] id = "tooltip_large" [/helptip] [grid] [row] #header grow_factor = 0 [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "title" label = _ "Gamestate Inspector" [/label] [/column] [/row] [row] #menu grow_factor = 0 [column] grow_factor = 7 border = "all" border_size = 5 horizontal_alignment = "left" [label] id="inspector_name" definition = "default" label= "" [/label] [/column] [/row] [row] #stack-title grow_factor = 4 [column] grow_factor = 7 horizontal_grow = "true" [grid] [row] [column] vertical_alignment = "top" horizontal_alignment = "left" [grid] [row] [column] grow_factor = 3 border = "all" border_size = 5 horizontal_grow = "true" [listbox] id = "stuff_types_list" definition = "default" [header] [row] [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [label] id = "typename" definition = "default" linked_group = "typename" label = _ "Type" [/label] [/column] [/row] [/header] [list_definition] [row] [column] vertical_grow = "true" horizontal_grow = "true" [toggle_panel] definition = "default" [grid] [row] [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [label] id = "typename" definition = "default" linked_group = "typename" [/label] [/column] [/row] [/grid] [/toggle_panel] [/column] [/row] [/list_definition] [/listbox] [/column] [/row] [row] [column] grow_factor = 3 border = "all" border_size = 5 horizontal_grow = "false" [listbox] id = "stuff_list" definition = "default" [header] [row] [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [label] id = "name" definition = "default" linked_group = "name" label = _ "Items" [/label] [/column] [/row] [/header] [list_definition] [row] [column] vertical_grow = "true" horizontal_grow = "true" [toggle_panel] definition = "default" [grid] [row] [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [label] id = "name" definition = "default" linked_group = "name" [/label] [/column] [/row] [/grid] [/toggle_panel] [/column] [/row] [/list_definition] [/listbox] [/column] [/row] [/grid] [/column] [column] grow_factor = 6 vertical_alignment = "top" horizontal_alignment = "left" [grid] [row] [column] horizontal_grow = "true" [grid] [row] [column] # # Emulate the listbox headers' top/bottom padding # here relative to the scroll_label below. # border = "top,left,right" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Contents" [/label] [/column] [column] border = "top,left,right" border_size = 5 horizontal_alignment = "right" [button] id = "copy" definition = "action_copy" label = _ "clipboard^Copy" # FIXME: tooltips cause weird interactions with map # labels while running a GUI2 dialog, so let's # not use a tooltip yet. #tooltip = _ "Copy this report to clipboard" [/button] [/column] [/row] [/grid] [/column] [/row] [row] [column] border = "left,bottom,right" border_size = 5 horizontal_alignment = "left" [scroll_label] id = "inspect" definition = "default" [/scroll_label] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [/row] [row] #status grow_factor = 0 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "cancel" definition = "default" label = _ "Close" [/button] [/column] [/row] [/grid] [/resolution] [/window]