#textdomain wesnoth-lib #define __GUI_GAME_PATHS_ENTRY ID_STEM LABEL [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = {LABEL} [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "path_"+{ID_STEM} definition = "default" label = "" [/text_box] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_grow = "true" [button] id = "copy_"+{ID_STEM} definition = "action_copy" label = _ "filesystem^Copy" tooltip = _ "Copy this path to clipboard" [/button] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_grow = "true" [button] id = "browse_"+{ID_STEM} definition = "action_go" label = _ "filesystem^Browse" tooltip = _ "Browse this location using a file manager" [/button] [/column] [/row] #enddef [window] id = "game_paths" description = "List of paths used by the game to locate resource and configuration files." [resolution] definition = "default" click_dismiss = "true" maximum_width = 800 [tooltip] id = "tooltip_large" [/tooltip] [helptip] id = "tooltip_large" [/helptip] [grid] [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "title" definition = "title" label = _ "Game Paths" [/label] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 1 horizontal_grow = "true" [grid] # # NOTE: the following ids must follow the C++ code's expectations # (see gui2::tgame_paths::path_map_). # {__GUI_GAME_PATHS_ENTRY datadir ( _ "Game data:")} {__GUI_GAME_PATHS_ENTRY config ( _ "Configuration:")} {__GUI_GAME_PATHS_ENTRY userdata ( _ "User data:")} {__GUI_GAME_PATHS_ENTRY saves ( _ "Saved games:")} {__GUI_GAME_PATHS_ENTRY addons ( _ "Add-ons:")} {__GUI_GAME_PATHS_ENTRY cache ( _ "Cache:")} [/grid] [/column] [/row] [row] grow_factor = 0 [column] horizontal_alignment = "right" [grid] [row] grow_factor = 0 [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "OK" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window] #undef __GUI_GAME_PATHS_ENTRY