#textdomain wesnoth-lib ### ### Definition of the window to edit gamemap scenarios ### #define _GUI_SIDE_CONTROLLER_OPTION ID LABEL [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [toggle_button] id = "controller_"+{ID} definition = "radio" label = {LABEL} [/toggle_button] [/column] #enddef [window] id = "editor_edit_side" description = "Editor Side Editor." [resolution] definition = "default" automatic_placement = "true" vertical_placement = "center" horizontal_placement = "center" maximum_width = 800 [tooltip] id = "tooltip_large" [/tooltip] [helptip] id = "tooltip_large" [/helptip] [grid] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "title" definition = "title" label = _ "Side Setup" [/label] [/column] [/row] [row] [column] horizontal_grow = "true" [grid] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Number:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "side_number" definition = "default" label = "0" [/label] [/column] [/row] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Team identifier:" [/label] [/column] [column] border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "team_name" definition = "default" label = "" [/text_box] [/column] [/row] [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Team name:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "user_team_name" definition = "default" label = "" [/text_box] [/column] [/row] [/grid] [/column] [/row] [row] [column] horizontal_grow = "true" vertical_grow = "true" [grid] [row] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "shroud" definition = "default" label= _ "Shroud" [/toggle_button] [/column] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "share_maps" definition = "default" label= _ "Share map" [/toggle_button] [/column] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "no_leader" definition = "default" label= _ "No leader" [/toggle_button] [/column] [/row] [row] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "fog" definition = "default" label= _ "Fog of war" [/toggle_button] [/column] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "share_view" definition = "default" label= _ "Share view" [/toggle_button] [/column] [column] horizontal_alignment = "left" border = "all" border_size = 5 [toggle_button] id = "hidden" definition = "default" label= _ "Hide in status table" [/toggle_button] [/column] [/row] [/grid] [/column] [/row] [row] [column] horizontal_grow = "true" vertical_grow = "true" [grid] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Gold:" [/label] [/column] [column] border = "all" border_size = 5 horizontal_grow = "true" [slider] id = "gold" definition = "default" best_slider_length = 200 minimum_value = 0 maximum_value = 1000 step_size = 5 [/slider] [/column] [/row] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Gold per village:" [/label] [/column] [column] border = "all" border_size = 5 horizontal_grow = "true" [slider] id = "village_income" definition = "default" best_slider_length = 200 minimum_value = 1 maximum_value = 10 step_size = 1 [/slider] [/column] [/row] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Income:" [/label] [/column] [column] border = "all" border_size = 5 horizontal_grow = "true" [slider] id = "income" definition = "default" best_slider_length = 200 minimum_value = -2 maximum_value = 20 step_size = 1 [/slider] [/column] [/row] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Support per village:" [/label] [/column] [column] border = "all" border_size = 5 horizontal_grow = "true" [slider] id = "village_support" definition = "default" best_slider_length = 200 minimum_value = 0 maximum_value = 20 step_size = 1 [/slider] [/column] [/row] [row] [column] border = "all" border_size = 5 horizontal_alignment = "left" vertical_alignment = "top" [label] definition = "default" label = _ "Controller:" [/label] [/column] [column] horizontal_alignment = "left" [grid] [row] [column] horizontal_alignment = "left" [grid] [row] {_GUI_SIDE_CONTROLLER_OPTION human ( _ "controller^Human")} {_GUI_SIDE_CONTROLLER_OPTION ai ( _ "controller^AI only")} {_GUI_SIDE_CONTROLLER_OPTION null ( _ "controller^None")} [/row] [/grid] [/column] [/row] [row] [column] horizontal_alignment = "left" [grid] [row] {_GUI_SIDE_CONTROLLER_OPTION number ( _ "controller^Player number:")} [column] border = "all" border_size = 5 horizontal_grow = "true" [slider] id = "controller_number_player" definition = "default" best_slider_length = 100 minimum_value = 1 maximum_value = 9 step_size = 1 [/slider] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [/row] [row] [column] horizontal_alignment = "right" [grid] [row] grow_factor = 0 [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "OK" [/button] [/column] [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "cancel" definition = "default" label = _ "Cancel" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window] #undef _GUI_SIDE_CONTROLLER_OPTION