#textdomain wesnoth-lib ### ### Definition of the window to edit gamemap scenarios ### [window] id = "editor_edit_scenario" description = "Editor scenario editor." [resolution] definition = "default" automatic_placement = "true" vertical_placement = "center" horizontal_placement = "center" maximum_width = 800 [tooltip] id = "tooltip_large" [/tooltip] [helptip] id = "tooltip_large" [/helptip] [grid] [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "title" definition = "title" label = _ "Edit Scenario Settings" [/label] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 1 horizontal_grow = "true" [grid] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Identifier:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "id" definition = "default" label = "" [/text_box] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Name:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "name" definition = "default" label = "" [/text_box] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Description:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = "true" [text_box] id = "description" definition = "default" label = "" [/text_box] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Experience modifier:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [slider] id = "experience_modifier" definition = "default" best_slider_length = 250 minimum_value = 30 maximum_value = 200 step_size = 5 [/slider] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "default" label = _ "Turns:" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [slider] id = "turns" definition = "default" best_slider_length = 250 minimum_value = -1 maximum_value = 99 step_size = 1 [/slider] [/column] [/row] [/grid] [/column] [/row] [row] grow_factor = 0 [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [toggle_button] id = "victory_when_enemies_defeated" definition = "default" label= _ "Declare victory once all enemies are defeated" [/toggle_button] [/column] [/row] [row] grow_factor = 0 [column] grow_factor = 1 horizontal_grow = "true" border = "all" border_size = 5 [toggle_button] id = "random_start_time" definition = "default" label= _ "Random starting time" [/toggle_button] [/column] [/row] [row] grow_factor = 0 [column] horizontal_alignment = "right" [grid] [row] grow_factor = 0 {GUI_FILLER} [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "OK" [/button] [/column] [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "cancel" definition = "default" label = _ "Cancel" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window]