#textdomain wesnoth-units [unit_type] id=Ghost name= _ "Ghost" race=undead image="units/undead/ghost-s-2.png" profile=portraits/undead/ghost.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=18 movement_type=undeadspirit movement=7 experience=30 level=1 alignment=chaotic advances_to=Wraith,Shadow cost=20 usage=scout description= _ "Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE} die_sound=wail-long.wav [portrait] size=400 side="left" mirror="false" image="portraits/undead/transparent/ghost.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/undead/transparent/ghost.png" [/portrait] [defend] start_time=-126 [if] hits=hit offset=0.0~-0.05:126,-0.05~0.0:126 alpha=0.8~0.5:126,0.5~0.8:126 hit_sound_start_time=-25 [hit_sound_frame] sound=wail-sml.wav [/hit_sound_frame] [/if] [else] hits=kill offset=0.0~-0.05:126,-0.05~0.0:126 alpha=0.8~0.5:126,0.5~0.8:126 [/else] [else] hits=miss offset=0.0~-0.1:126,-0.1~0.0:126 alpha=0.8~0.25:126,0.25~0.8:126 [/else] [if] direction=s,se,sw [frame] image=units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1 [/frame] [/if] [else] direction=n,ne,nw [frame] image=units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1 [/frame] [/else] [/defend] [attack] name=touch description=_"touch" icon=attacks/touch-undead.png type=arcane range=melee damage=4 number=3 [specials] {WEAPON_SPECIAL_DRAIN} [/specials] [/attack] [attack] name=wail description=_"wail" type=cold range=ranged damage=3 number=3 [/attack] [attack_anim] [filter_attack] name=wail [/filter_attack] {MISSILE_FRAME_WAIL} start_time=-200 [if] direction=s,se,sw [frame] image="units/undead/ghost-s-2.png:25" [/frame] [frame] image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]" [/frame] [frame] image="units/undead/ghost-s-2.png:25" [/frame] [/if] [else] direction=n,ne,nw [frame] image="units/undead/ghost-n-2.png:25" [/frame] [frame] image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]" [/frame] [/else] attack_sound_start_time=-100 [attack_sound_frame] sound=wail-sml.wav [/attack_sound_frame] [/attack_anim] [attack_anim] [filter_attack] name=touch [/filter_attack] start_time=-500 offset=0.0~1.0:425,0.0:225 alpha=0.8~0.0:425,0.0~0.8:225 [if] direction=s,se,sw [frame] image="units/undead/ghost-s-2.png:25" [/frame] [frame] image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]" [/frame] [frame] image="units/undead/ghost-s-2.png:25" [/frame] [/if] [else] direction=n,ne,nw [frame] image="units/undead/ghost-n-2.png:25" [/frame] [frame] image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]" [/frame] [frame] image="units/undead/ghost-n-2.png:25" [/frame] [/else] attack_sound_start_time=-126 [attack_sound_frame] duration=1 [/attack_sound_frame] [attack_sound_frame] sound=wail-sml.wav [/attack_sound_frame] [/attack_anim] [standing_anim] direction=s,se,sw start_time=0 alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400 [frame] image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250" [/frame] [/standing_anim] [standing_anim] direction=n,ne,nw start_time=0 alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400 [frame] image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250" [/frame] [/standing_anim] [/unit_type]