#textdomain wesnoth-units [unit_type] id=Skeleton name= _ "Skeleton" race=undead image="units/undead-skeletal/skeleton/skeleton.png" profile="portraits/undead/skeleton.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=34 movement_type=undeadfoot movement=5 experience=35 level=1 alignment=chaotic advances_to=Revenant,Deathblade cost=15 usage=fighter description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE} die_sound={SOUND_LIST:SKELETON_DIE} {DEFENSE_ANIM_DIRECTIONAL "units/undead-skeletal/skeleton/skeleton-se-defend2.png" "units/undead-skeletal/skeleton/skeleton-se-defend1.png" "units/undead-skeletal/skeleton/skeleton-ne-defend2.png" "units/undead-skeletal/skeleton/skeleton-ne-defend1.png" {SOUND_LIST:SKELETON_HIT} } {STANDING_ANIM_DIRECTIONAL_8_FRAME "units/undead-skeletal/skeleton/skeleton"} {MOVING_ANIM_DIRECTIONAL_12_FRAME "units/undead-skeletal/skeleton/skeleton"} [portrait] size=400 side="left" mirror="false" image="portraits/undead/transparent/skeleton.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/undead/transparent/skeleton.png" [/portrait] [abilities] {ABILITY_SUBMERGE} [/abilities] [recruit_anim] start_time=-200 [frame] image="units/undead-skeletal/skeleton/skeleton-dying-7.png:300" alpha="0~1:300" [/frame] [frame] image="units/undead-skeletal/skeleton/skeleton-dying-[6~1].png:100" [/frame] [/recruit_anim] [death] start_time=0 [frame] image="units/undead-skeletal/skeleton/skeleton-dying-[1~7].png:100" [/frame] [/death] [resistance] blade=60 pierce=40 impact=120 [/resistance] [attack] name=axe description=_"axe" icon=attacks/axe-undead.png type=blade range=melee damage=7 number=3 [/attack] [idle_anim] {STANDARD_IDLE_FILTER} start_time=0 [frame] image="units/undead-skeletal/skeleton/skeleton-idle-[1~3,2,3,2,3,2,3,2].png:100" [/frame] [/idle_anim] [attack_anim] [filter_attack] name=axe [/filter_attack] {ATTACK_ANIM_DIRECTIONAL_10_FRAME "units/undead-skeletal/skeleton/skeleton" "melee" axe.ogg {SOUND_LIST:MISS}} [/attack_anim] [/unit_type]