#textdomain wesnoth-units [unit_type] id=Saurian Ambusher name= _ "Saurian Ambusher" race=lizard image="units/saurians/ambusher/ambusher.png" profile="portraits/saurians/skirmisher.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=36 movement_type=lizard movement=7 experience=55 level=2 alignment=chaotic advances_to=Saurian Flanker cost=30 usage=scout description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER} die_sound=hiss-die.wav [portrait] size=400 side="left" mirror="false" image="portraits/saurians/transparent/skirmisher.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/saurians/transparent/skirmisher.png" [/portrait] [abilities] {ABILITY_SKIRMISHER} [/abilities] [attack] name=spear description=_"spear" range=melee type=pierce damage=6 number=4 icon=attacks/spear.png [/attack] [attack] name=spear description=_"spear" range=ranged type=pierce damage=5 number=2 icon=attacks/spear.png [/attack] {DEFENSE_ANIM_DIRECTIONAL "units/saurians/ambusher/ambusher-se-defend2.png" "units/saurians/ambusher/ambusher-se-defend1.png" "units/saurians/ambusher/ambusher-ne-defend2.png" "units/saurians/ambusher/ambusher-ne-defend1.png" hiss-hit.wav } {STANDING_ANIM_DIRECTIONAL_6_FRAME "units/saurians/ambusher/ambusher"} {MOVING_ANIM_DIRECTIONAL_12_FRAME "units/saurians/ambusher/ambusher"} {DEATH_ANIM_DIRECTIONAL_4_FRAME "units/saurians/ambusher/ambusher"} [attack_anim] [filter_attack] name=spear range=ranged [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 offset=-0.2~1.0 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-450 throw_sound_start_time=-150 sound_start_time=-100 [throw_sound_frame] sound={SOUND_LIST:THROW} [/throw_sound_frame] [if] hits=yes [sound_frame] sound=spear.ogg [/sound_frame] [/if] [if] direction=s,se,sw [frame] image="units/saurians/ambusher/ambusher-se-throw[1~9].png:100" [/frame] [/if] [else] direction=n,ne,nw [frame] image="units/saurians/ambusher/ambusher-ne-throw[1~9].png:100" [/frame] [/else] [/attack_anim] [attack_anim] [filter_attack] name=spear range=melee [/filter_attack] offset=0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0 start_time=0 {ATTACK_ANIM_QUAD_DIRECTIONAL_10_FRAME "units/saurians/ambusher/ambusher" "melee" spear.ogg spear-miss.ogg} [/attack_anim] [/unit_type]