#textdomain wesnoth-units [unit_type] id=Skeletal Dragon name= _ "Skeletal Dragon" #not 'race=monster', because we need the not_living attribute race=undead image="units/monsters/skeletal-dragon/skeletal-dragon.png" hitpoints=86 movement_type=undeadfly movement=5 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=100 usage=fighter [resistance] blade=60 pierce=40 impact=120 fire=100 #you have many arcane units by now, probably, and he shouldn't die all that easily. arcane=100 [/resistance] description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN} die_sound=skeleton-big-die.ogg [attack] name=jaw description=_"jaw" icon=attacks/fangs.png type=blade range=melee [specials] {WEAPON_SPECIAL_DRAIN} [/specials] damage=10 number=4 [/attack] [attack] name=claws description= _"claws" type=blade range=melee damage=25 number=2 [/attack] {DEFENSE_ANIM "units/monsters/skeletal-dragon/skeletal-dragon.png" "units/monsters/skeletal-dragon/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} } [attack_anim] [filter_attack] name=claws [/filter_attack] offset="0~0.2,0.2~0" start_time=-200 [frame] image="units/monsters/skeletal-dragon/skeletal-dragon.png:400" [/frame] {SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -150} [/attack_anim] [attack_anim] [filter_attack] name=jaw [/filter_attack] offset="0~0.3,0.3~0" start_time=-150 [frame] image="units/monsters/skeletal-dragon/skeletal-dragon.png:400" [/frame] {SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [/unit_type]