#textdomain wesnoth-units [unit_type] id=Shuja name= _ "Shuja" race=khalifate image="units/khalifate/shuja.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=70 movement_type=khalifatearmoredfoot movement=5 experience=150 level=3 alignment=lawful advances_to=Khalid cost=58 usage=fighter description= _ "Distinguished for their bravery and skill, Shujas are the leaders among the Khalif's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW} die_sound={SOUND_LIST:ELF_HIT} {DEFENSE_ANIM "units/khalifate/shuja.png" "units/khalifate/shuja.png" {SOUND_LIST:ELF_HIT} } [attack] name=long sword description= _ "long sword" icon=attacks/longsword.png type=blade range=melee damage=13 number=3 [specials] {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] [attack] name=shield bash description= _ "shield bash" icon=attacks/heater-shield.png #TODO: add "correct" shield form! type=impact range=melee damage=11 number=2 [specials] {WEAPON_SPECIAL_SLOW} [/specials] [/attack] [attack_anim] [filter_attack] name=long sword [/filter_attack] start_time=-200 [frame] image="units/khalifate/shuja.png:300" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=shield bash [/filter_attack] start_time=-200 #expanded definitions below because of sound bug on miss to be fixed in 1.13 [frame] image="units/khalifate/shuja.png:100" [/frame] [if] hits=yes [frame] image="units/khalifate/shuja.png:200" sound=mace.wav [/frame] [/if] [else] hits=no [frame] image="units/khalifate/shuja.png:200" sound={SOUND_LIST:MISS} [/frame] [/else] {SOUND:SLOW} [/attack_anim] [/unit_type]