#textdomain wesnoth-units [unit_type] # Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117 id=Qatif_al_nar name= _ "Qatif-al-nar" race=khalifate ignore_race_traits=yes {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image="units/khalifate/qatif-al-nar.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=44 movement_type=khalifatefoot movement=5 experience=70 level=2 alignment=lawful advances_to=Tineen cost=35 usage=fighter description= _ "Qatif-al-nar spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Qatif-al-nar can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments." die_sound={SOUND_LIST:ELF_HIT} {DEFENSE_ANIM "units/khalifate/qatif-al-nar.png" "units/khalifate/qatif-al-nar.png" {SOUND_LIST:ELF_HIT} } [attack] name=naphtha attack description= _ "naphtha attack" icon=attacks/fireball.png #TODO: add "correct" naphtha! type=fire range=melee damage=10 number=2 [/attack] [attack] name=fire arrow description= _ "fire arrow" icon=attacks/bow-elven.png type=fire range=ranged damage=8 number=3 [/attack] [attack_anim] [filter_attack] name=naphtha attack [/filter_attack] start_time=-200 [frame] image="units/khalifate/qatif-al-nar.png:300" [/frame] {SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150} [/attack_anim] [attack_anim] [filter_attack] name=fire arrow [/filter_attack] start_time=-225 missile_start_time=-150 [if] hits=yes [missile_frame] duration=150 image="projectiles/missile-fire-n.png" image_diagonal="projectiles/missile-fire-ne.png" offset=0~0.8 [/missile_frame] {FIRE_BURST_SMALL} [frame] image="units/khalifate/qatif-al-nar.png:300" sound=bow-puny-fire.ogg [/frame] [/if] [else] hits=no [missile_frame] duration=150 image="projectiles/missile-fire-n.png" image_diagonal="projectiles/missile-fire-ne.png" [/missile_frame] [frame] image="units/khalifate/qatif-al-nar.png:300" sound=bow-puny-fire-miss.ogg [/frame] [/else] [/attack_anim] [/unit_type]