#textdomain wesnoth-units [unit_type] id=Ghazi name= _ "Ghazi" race=khalifate image="units/khalifate/ghazi.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=58 movement_type=khalifatearmoredfoot movement=5 experience=75 level=2 alignment=lawful advances_to=Shuja cost=38 usage=fighter description= _ "Armed with their sword, shield and faith, Ghazis are warriors of some renown among the Khalifate armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW} die_sound={SOUND_LIST:ELF_HIT} {DEFENSE_ANIM "units/khalifate/ghazi.png" "units/khalifate/ghazi.png" {SOUND_LIST:ELF_HIT} } [attack] name=long sword description= _ "long sword" icon=attacks/longsword.png type=blade range=melee damage=13 number=2 [specials] {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] [attack] name=shield bash description= _ "shield bash" icon=attacks/heater-shield.png #TODO: add "correct" shield form! type=impact range=melee damage=10 number=1 [specials] {WEAPON_SPECIAL_SLOW} [/specials] [/attack] [attack_anim] [filter_attack] name=long sword [/filter_attack] start_time=-200 [frame] image="units/khalifate/ghazi.png:300" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=shield bash [/filter_attack] start_time=-200 #expanded definitions below because of sound bug on miss to be fixed in 1.13 [frame] image="units/khalifate/ghazi.png:100" [/frame] [if] hits=yes [frame] image="units/khalifate/ghazi.png:200" sound=mace.wav [/frame] [/if] [else] hits=no [frame] image="units/khalifate/ghazi.png:200" sound={SOUND_LIST:MISS} [/frame] [/else] {SOUND:SLOW} [/attack_anim] [/unit_type]