#textdomain wesnoth-units [unit_type] id=Poacher name= _ "Poacher" race=human image="units/human-outlaws/poacher.png" {MAGENTA_IS_THE_TEAM_COLOR} profile=portraits/humans/trapper.png hitpoints=32 movement_type=smallfoot movement=5 experience=29 level=1 alignment=chaotic advances_to=Trapper cost=14 usage=archer description= _ "Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight. Because of their experience, these hunters are unusually capable at night, and in forests and swamps." #Poachers are better than normal units at woods and swamps die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee } {DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged } [portrait] size=400 side="left" mirror="false" image="portraits/humans/transparent/trapper.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/humans/transparent/trapper.png" [/portrait] [movement_costs] swamp_water=2 [/movement_costs] [defense] forest=40 swamp_water=50 [/defense] [attack] name=dagger description=_"dagger" icon=attacks/dagger-human.png type=blade range=melee damage=3 number=2 [/attack] [attack] name=bow description=_"bow" type=pierce range=ranged damage=4 number=4 [/attack] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-400 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400} [frame] image="units/human-outlaws/poacher-attack[1~3].png:[150*2,100]" [/frame] [frame] image="units/human-outlaws/poacher.png:100" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=dagger [/filter_attack] start_time=-250 [frame] image="units/human-outlaws/poacher-dagger.png:100" [/frame] {SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150} [frame] image="units/human-outlaws/poacher-attack.png:200" [/frame] [frame] image="units/human-outlaws/poacher-dagger.png:100" [/frame] [/attack_anim] [/unit_type]