#textdomain wesnoth-units [unit_type] id=Woodsman name= _ "Woodsman" race=human gender=male image="units/human-peasants/woodsman.png" small_profile="portraits/humans/transparent/woodsman.png~SCALE(205,205)" profile="portraits/humans/transparent/woodsman.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=18 movement_type=smallfoot movement=5 experience=23 level=0 alignment=neutral advances_to=Bowman,Poacher cost=10 usage=archer description= _ "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out a living where the human world verges on the wilderness. Wits and woodcraft often support them where weapons will not." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM_RANGE "units/human-peasants/woodsman-defend.png" "units/human-peasants/woodsman.png" {SOUND_LIST:HUMAN_HIT} melee} {DEFENSE_ANIM_RANGE "units/human-peasants/woodsman-bow-defend.png" "units/human-peasants/woodsman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged} [portrait] size=400 side="left" mirror="false" image="portraits/humans/transparent/woodsman.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/humans/transparent/woodsman.png" [/portrait] [defense] forest=40 swamp_water=50 [/defense] [attack] name=dagger description=_"dagger" icon=attacks/dagger-human.png type=blade range=melee damage=3 number=1 [/attack] [attack] name=bow description=_"bow" type=pierce range=ranged damage=4 number=3 [/attack] [idle_anim] {STANDARD_IDLE_FILTER} start_time=0 [frame] image="units/human-peasants/woodsman-idle-[1~14,3~1].png:[100,150,200,150*2,200,1200,200,1200,150*2,100*2,1300,200*2,150]" [/frame] [/idle_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] start_time=-445 missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] [frame] image="units/human-peasants/woodsman-bow.png:65" [/frame] [frame] image="units/human-peasants/woodsman-bow-attack-[1~4,1].png:[75*2,100,130,65]" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -230} [/attack_anim] [attack_anim] [filter_attack] name=dagger [/filter_attack] start_time=-250 [frame] image="units/human-peasants/woodsman.png:100" [/frame] [if] hits=yes [frame] image="units/human-peasants/woodsman-melee-1.png:200" sound=dagger-swish.wav [/frame] [/if] [else] hits=no [frame] image="units/human-peasants/woodsman-melee-2.png:200" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] image="units/human-peasants/woodsman.png:100" [/frame] [/attack_anim] [/unit_type]