#textdomain wesnoth-units [unit_type] id=Bandit name= _ "Bandit" race=human image="units/human-outlaws/bandit.png" {MAGENTA_IS_THE_TEAM_COLOR} profile="portraits/humans/bandit.png" hitpoints=50 movement_type=smallfoot movement=5 level=2 alignment=chaotic experience=70 advances_to=Highwayman cost=23 usage=fighter description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they’re not comfortable fighting in broad daylight, being used to working at night." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/human-outlaws/bandit-defend-2.png" "units/human-outlaws/bandit-defend-1.png" {SOUND_LIST:HUMAN_HIT} } [portrait] size=400 side="left" mirror="false" image="portraits/humans/transparent/bandit.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/humans/transparent/bandit.png" [/portrait] [attack] name=mace-spiked description=_"mace" type=impact range=melee damage=8 number=4 [/attack] [attack_anim] [filter_attack] name=mace-spiked [/filter_attack] offset=0.0~0.2,0.2~0.6,0.6~0.4,0.4~0.0 start_time=-500 [frame] image="units/human-outlaws/bandit-melee-[1~8].png:100" [/frame] {SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100} [/attack_anim] [/unit_type]