#textdomain wesnoth-units [unit_type] id=Horseman name= _ "Horseman" race=human image="units/human-loyalists/horseman/horseman.png" small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)" profile="portraits/humans/transparent/horseman.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=38 movement_type=mounted movement=8 experience=44 level=1 alignment=lawful advances_to=Knight,Lancer undead_variation=mounted cost=23 usage=fighter description= _ "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE} die_sound=horse-die.ogg [portrait] size=400 side="left" mirror="false" image="portraits/humans/transparent/horseman.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/humans/transparent/horseman.png" [/portrait] [attack] name=spear description=_"spear" type=pierce [specials] {WEAPON_SPECIAL_CHARGE} [/specials] range=melee damage=9 number=2 [/attack] {DEFENSE_ANIM_DIRECTIONAL "units/human-loyalists/horseman/horseman-se-defend2.png" "units/human-loyalists/horseman/horseman-se-defend1.png" "units/human-loyalists/horseman/horseman-ne-defend2.png" "units/human-loyalists/horseman/horseman-ne-defend1.png" {SOUND_LIST:HORSE_HIT} } [death] start_time=0 [if] direction=sw,s,se [frame] image="units/human-loyalists/horseman/horseman-se-die[1~5].png:100" [/frame] [/if] [else] direction=nw,n,ne [frame] image="units/human-loyalists/horseman/horseman-ne-die[1~5].png:100" [/frame] [/else] [/death] {STANDING_ANIM_DIRECTIONAL_6_FRAME "units/human-loyalists/horseman/horseman"} {MOVING_ANIM_DIRECTIONAL_8_FRAME "units/human-loyalists/horseman/horseman"} [attack_anim] [filter_attack] name=spear [/filter_attack] start_time=-400 sound_start_time=-400 offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420 [sound_frame] sound=horse-canter.wav [/sound_frame] [if] direction=n [frame] image="units/human-loyalists/horseman/horseman-n-attack[1~12].png:[100*3,70*9]" [/frame] [/if] [else] direction=nw,ne [frame] image="units/human-loyalists/horseman/horseman-ne-attack[1~12].png:[100*3,70*9]" [/frame] [/else] [else] direction=sw,se [frame] image="units/human-loyalists/horseman/horseman-se-attack[1~12].png:[100*3,70*9]" [/frame] [/else] [else] direction=s [frame] image="units/human-loyalists/horseman/horseman-s-attack[1~12].png:[100*3,70*9]" [/frame] [/else] {SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100} [/attack_anim] [/unit_type]