#textdomain wesnoth-units [unit_type] id=Dwarvish Lord name= _ "Dwarvish Lord" race=dwarf image="units/dwarves/lord.png" profile="portraits/dwarves/lord.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=79 movement_type=dwarvishfoot movement=4 experience=150 level=3 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=54 usage=fighter description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin." die_sound={SOUND_LIST:DWARF_DIE} {STANDING_ANIM_DIRECTIONAL_6_FRAME "units/dwarves/lord"} {DEFENSE_ANIM_DIRECTIONAL_FILTERED "units/dwarves/lord-se-defend2.png" "units/dwarves/lord-se-defend1.png" "units/dwarves/lord-ne-defend2.png" "units/dwarves/lord-ne-defend1.png" {SOUND_LIST:DWARF_HIT} ( [filter_second_attack] name=battle axe [/filter_second_attack] )} {DEFENSE_ANIM_DIRECTIONAL_FILTERED "units/dwarves/lord-se-ranged-defend2.png" "units/dwarves/lord-se-ranged-defend1.png" "units/dwarves/lord-ne-ranged-defend2.png" "units/dwarves/lord-ne-ranged-defend1.png" {SOUND_LIST:DWARF_HIT} ( [filter_attack] range=ranged [/filter_attack] )} {DEFENSE_ANIM_DIRECTIONAL_FILTERED "units/dwarves/lord-se-hammer-defend2.png" "units/dwarves/lord-se-hammer-defend1.png" "units/dwarves/lord-ne-hammer-defend2.png" "units/dwarves/lord-ne-hammer-defend1.png" {SOUND_LIST:DWARF_HIT} ( [filter_second_attack] name=hammer [/filter_second_attack] )} [portrait] size=400 side="left" mirror="false" image="portraits/dwarves/transparent/lord.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/dwarves/transparent/lord.png" [/portrait] [resistance] blade=60 pierce=70 impact=70 [/resistance] [attack] name=battle axe description=_"battle axe" type=blade range=melee icon=attacks/battleaxe.png damage=15 number=3 [/attack] [attack] name=hammer description=_"hammer" icon=attacks/hammer-dwarven.png type=impact range=melee damage=19 number=2 [/attack] [attack] name=hatchet description=_"hatchet" type=blade range=ranged damage=10 number=1 [/attack] [attack_anim] [filter_attack] name=hatchet [/filter_attack] start_time=-550 {MISSILE_FRAME_HATCHET} [if] direction=s,se,sw [frame] image="units/dwarves/lord-se-ranged[1~7].png:100" [/frame] [/if] [else] direction=n,ne,nw [frame] image="units/dwarves/lord-ne-ranged[1~7].png:100" [/frame] [/else] {SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -150} [/attack_anim] [attack_anim] [filter_attack] name=hammer [/filter_attack] start_time=-550 offset=0.0~-0.05,-0.05~0.1,0.1~0.55,0.55~0.55,0.5~0.0 [if] direction=s,se,sw [frame] image="units/dwarves/lord-se-hammer.png:40" [/frame] [frame] image="units/dwarves/lord-se-hammer[1~7].png:100,units/dwarves/lord-se-hammer.png:100" [/frame] [/if] [else] [frame] image="units/dwarves/lord-ne-hammer.png:40" [/frame] [frame] image="units/dwarves/lord-ne-hammer[1~7].png:100,units/dwarves/lord-ne-hammer.png:100" [/frame] [/else] {SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -410} [/attack_anim] [attack_anim] [filter_attack] name=battle axe [/filter_attack] start_time=-350 # offset=0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40 offset=0.0~-0.15:40,-0.15~0.4:240,0.4~0.4:120,0.4~0.0:200 [if] direction=s,se,sw [frame] image="units/dwarves/lord-se-axe[1~9].png:[40,60*6,80*2]" [/frame] [frame] image="units/dwarves/lord.png:40" [/frame] [/if] [else] [frame] image="units/dwarves/lord-ne-axe[1~9].png:[40,60*6,80*2]" [/frame] [frame] image="units/dwarves/lord-ne.png:40" [/frame] [/else] {SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -130} [/attack_anim] {MOVING_ANIM_DIRECTIONAL_10_FRAME "units/dwarves/lord"} [/unit_type]