#textdomain wesnoth-units [unit_type] id=Hurricane Drake name= _ "Hurricane Drake" race=drake image="units/drakes/hurricane.png" profile="portraits/drakes/hurricane.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=58 movement_type=drakeglide2 movement=9 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=40 usage=scout description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes’ military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it’s least expected. Being allowed—grudgingly—to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN} die_sound=drake-die.ogg {DEFENSE_ANIM "units/drakes/hurricane-defend-2.png" "units/drakes/hurricane-defend-1.png" {SOUND_LIST:DRAKE_HIT} } [portrait] size=400 side="left" mirror="false" image="portraits/drakes/transparent/hurricane.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/drakes/transparent/hurricane.png" [/portrait] [recruit_anim] [frame] image="units/drakes/hurricane-takeoff-1.png:100" alpha="0~1:300" [/frame] [frame] image="units/drakes/hurricane-takeoff-[2~4].png:100" [/frame] [/recruit_anim] [standing_anim] start_time=0 submerge=0.01 layer=60 # wmlscope: start ignoring [frame] image="units/drakes/hurricane-fly-[1~5,4].png:100,units/drakes/hurricane-fly-[3,2]-upstroke.png:100" [/frame] # wmlscope: stop ignoring [/standing_anim] [movement_anim] start_time=0 submerge=0.01 # wmlscope: start ignoring [frame] image="units/drakes/hurricane-fly-[1~5,4].png:100,units/drakes/hurricane-fly-[3,2]-upstroke.png:100" [/frame] # wmlscope: stop ignoring [/movement_anim] [attack] name=slam description=_"slam" type=impact range=melee damage=8 number=3 icon=attacks/slam-drake.png [/attack] [attack] name=fire breath description=_"fire breath" icon=attacks/fire-breath-drake.png type=fire range=ranged [specials] {WEAPON_SPECIAL_MARKSMAN} [/specials] damage=8 number=3 [/attack] [draw_weapon_anim] #landing, only do it when we are not already flying # wmlscope: start ignoring [frame] image="units/drakes/hurricane-takeoff-[4~1].png:100" [/frame] # wmlscope: stop ignoring [/draw_weapon_anim] [sheath_weapon_anim] #landing, only do it when we are not already flying [frame] image="units/drakes/hurricane-takeoff-[1~4].png:100" [/frame] [/sheath_weapon_anim] {DRAKE_FIRE_ANIM_S_DIAGONAL hurricane 35,40} {DRAKE_FIRE_ANIM_N_DIAGONAL_CURRENT hurricane 35,-20} {DRAKE_FIRE_ANIM_S hurricane 8,50} {DRAKE_FIRE_ANIM_N_CURRENT hurricane 8,-50} [attack_anim] [filter_attack] name=slam [/filter_attack] offset=0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0 start_time=-400 [frame] image="units/drakes/hurricane-kick-[1~6,2].png:100" [/frame] {SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -200} [/attack_anim] [/unit_type]