#textdomain wesnoth #define CORNER_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGE [terrain_graphics] map=" 2 , 3 1" [tile] pos=1 type={TERRAIN} set_no_flag={FLAG}-@R0 [/tile] [tile] pos=2 type={ADJACENT1} set_no_flag={FLAG}-@R2 [/tile] [tile] pos=3 type={ADJACENT2} set_no_flag={FLAG}-@R4 [/tile] probability={PROB} rotations=tr,r,br,bl,l,tl [image] layer={LAYER} base=54,72 name={BUILD_IMAGE {BUILDER} {IMAGE} -@R0} [/image] [/terrain_graphics] #enddef #define DISABLE_CORNER_TRANSITIONS_F TERRAIN FLAG [terrain_graphics] [tile] x=0 y=0 type={TERRAIN} set_flag={FLAG}-[tr,r,br,bl,l,tl] [/tile] [/terrain_graphics] #enddef #define DISABLE_CORNER_TRANSITIONS TERRAIN {DISABLE_CORNER_TRANSITIONS_F {TERRAIN} overlay} #enddef