#textdomain wesnoth #define TERRAIN_ADJACENT_CORNER_LAYER TERRAIN1 TERRAIN2 TERRAIN3 LAYER BASE_POSITION IMAGESTEM [terrain_graphics] map=" 3 , 2 1" [tile] pos=1 type={TERRAIN1} [/tile] [tile] pos=2 type={TERRAIN2} [/tile] [tile] pos=3 type={TERRAIN3} [/tile] [image] base={BASE_POSITION} layer={LAYER} name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)} [/image] rotations=ne,e,se,sw,w,nw [/terrain_graphics] #enddef #define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM [terrain_graphics] map=" 3 , 2 1" [tile] pos=1 type={TERRAIN1} [/tile] [tile] pos=2 type={TERRAIN2} [/tile] [tile] pos=3 type={TERRAIN3} [/tile] [image] base={BASE_POSITION} name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)} [/image] rotations=ne,e,se,sw,w,nw [/terrain_graphics] #enddef #define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION FLAG IMAGESTEM [terrain_graphics] map=" 3 , 2 1" [tile] pos=1 type={TERRAIN1} has_flag={FLAG} [/tile] [tile] pos=2 type={TERRAIN2} [/tile] [tile] pos=3 type={TERRAIN3} [/tile] [image] base={BASE_POSITION} name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)} [/image] rotations=ne,e,se,sw,w,nw [/terrain_graphics] #enddef #define TERRAIN_ADJACENT_CORNER_PROB TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM PROB [terrain_graphics] map=" 3 , 2 1" [tile] pos=1 type={TERRAIN1} set_no_flag=fence-@R0 [/tile] [tile] pos=2 type={TERRAIN2} [/tile] [tile] pos=3 type={TERRAIN3} [/tile] [image] base={BASE_POSITION} name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)} [/image] probability={PROB} rotations=ne,e,se,sw,w,nw [/terrain_graphics] #enddef