#textdomain wesnoth-editor # This file defines the groups which are shown in the editor. # All editor_group entries in terrain.cfg should have a corresponding id here. # Name is shown in the tooltip in the editor. # Icon is the button icon name. #The all entry shows all terrains and must be available #TODO [editor_group] id=all name= _ "all" icon="group_all" [/editor_group] [editor_group] id=water name= _ "water" icon="group_water_deep" core=yes [/editor_group] [editor_group] id=flat name= _ "flat" icon="group_flat" core=yes [/editor_group] [editor_group] id=desert name= _ "desert" icon="group_sand" core=yes [/editor_group] [editor_group] id=embellishments name= _ "embellishments" icon="group_embellishments" core=yes [/editor_group] [editor_group] id=forest name= _ "forest" icon="group_forest" core=yes [/editor_group] [editor_group] id=fall name= _ "fall" icon="group_fall" core=yes [/editor_group] [editor_group] id=frozen name= _ "frozen" icon="group_frozen" core=yes [/editor_group] [editor_group] id=rough name= _ "rough" icon="group_mountains" core=yes [/editor_group] [editor_group] id=cave name= _ "cave" icon="group_caves" core=yes [/editor_group] [editor_group] id=obstacle name= _ "obstacle" icon="group_unwalkable" core=yes [/editor_group] [editor_group] id=village name= _ "village" icon="group_village" core=yes [/editor_group] [editor_group] id=castle name= _ "castle" icon="group_castle" core=yes [/editor_group] [editor_group] id=bridge name= _ "bridge" icon="group_bridges" core=yes [/editor_group] [editor_group] id=special name= _ "special" icon="group_x" core=yes [/editor_group]