#textdomain wesnoth-utbs # Special terrains I use in the UTBS maps # custom lava overlay placed on top of normal lava to allow units to walk on it [terrain_type] symbol_image=unwalkable/lava id=lava_overlay editor_name= _ "Lava" string=^Yl aliasof=Ut,Qt submerge=0.4 unit_height_adjust=-4 editor_group=utbs [/terrain_type] # human ship terrain (alias of village so it can be captured); note that the # ship images are placed as an [item] [terrain_type] symbol_image=water/coast-tile id=human_ship name= _ "Human Ship" string=^Wyc aliasof=Vt mvt_alias=Mt heals=0 gives_income=true editor_group=utbs [/terrain_type] # phantom castle [terrain_type] symbol_image=darkcastle id=phantom_castle editor_name= _ "Phantom Castle" string=Cyd aliasof=Ct recruit_onto=true no_overlay=true editor_group=utbs [/terrain_type] # phantom keep [terrain_type] symbol_image=dark-keep-throne id=phantom_keep editor_name= _ "Phantom Keep" string=Kyd aliasof=Ct recruit_onto=true recruit_from=true no_overlay=true editor_group=utbs [/terrain_type]