#textdomain wesnoth-help # These are all direct clones of the mainline healing abilities, except that # they are set to exclude units suffering from dehydration. Dehydration is only # delayed by healers, so they must not actually heal a dehydrated unit any # hitpoints. # # The ability macros go into wesnoth textdomain since the strings are identical # to their core counterparts, but the special notes belong to wesnoth-utbs. #define UTBS_ABILITY_HEALS [heals] value=4 id=healing affect_allies=yes name= _ "heals +4" female_name= _ "female^heals +4" description= _ "Allows the unit to heal adjacent allied units at the beginning of our turn. A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn. A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." affect_self=no poison=slowed [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] [not] [filter_wml] [status] dehydration_slowed_by_healer=yes [/status] [/filter_wml] [/not] [/filter] [/affect_adjacent] [/heals] #enddef #define UTBS_ABILITY_EXTRA_HEAL [heals] value=8 id=healing affect_allies=yes name= _ "heals +8" female_name= _ "female^heals +8" description= _ "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield. A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn. A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." affect_self=no poison=slowed [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] [not] [filter_wml] [status] dehydration_slowed_by_healer=yes [/status] [/filter_wml] [/not] [/filter] [/affect_adjacent] [/heals] #enddef #define UTBS_ABILITY_CURES {ABILITY_UNPOISON} {UTBS_ABILITY_EXTRA_HEAL} #enddef #textdomain wesnoth-utbs #define SPECIAL_NOTES_UTBS_HEALS _" This unit is capable of basic healing and slowing dehydration."#enddef #define SPECIAL_NOTES_UTBS_CURES _" This unit is capable of healing those around it, slowing dehydration, and curing them of poison."#enddef