#textdomain wesnoth-utbs [unit_type] id=Desert Scout name= _ "Desert Scout" image=units/elves-desert/scout.png {MAGENTA_IS_THE_TEAM_COLOR} race=elf hitpoints=32 movement_type=desert_elf #desert elves move fast across the sands, but are not used to forests [movement_costs] frozen=4 [/movement_costs] #mostly like a foot Elf, but they are bad at defending in villages [defense] village=60 [/defense] #they are weak against piercing attacks [resistance] pierce=120 [/resistance] movement=9 experience=37 level=1 alignment=lawful advances_to=Desert Rider,Desert Horseman cost=18 usage=scout description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat." die_sound=horse-die.ogg # melee attack increased from 4-3 to 5-3 # ranged attack decreased from 6-2 to 5-2 [attack] name=sword description= _"sword" type=blade range=melee damage=5 number=3 icon=attacks/sword-elven.png [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=5 number=2 icon=attacks/bow-elven.png [/attack] {DEFENSE_ANIM "units/elves-desert/scout-defend.png" "units/elves-desert/scout.png" {SOUND_LIST:HORSE_HIT} } [movement_anim] [frame] image="units/elves-desert/scout-moving.png:150" [/frame] [/movement_anim] [idle_anim] {STANDARD_IDLE_FILTER} start_time=0 [frame] image="units/elves-desert/scout-idle-[1~8,7,8,7~16].png:[125*9,150,175,150,175*8]" [/frame] [/idle_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-400 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400} [frame] image="units/elves-desert/scout-attack[1~2].png:[100,250]" [/frame] [frame] image="units/elves-desert/scout-moving.png:100" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image="units/elves-desert/scout.png:25" sound=horse-elf-canter.wav [/frame] [frame] image="units/elves-desert/scout-[moving,attack,moving].png:[75,200,100]" [/frame] [frame] image="units/elves-desert/scout.png:50" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [/unit_type] #define DESERT_SCOUT_VARIANT SUFFIX_NUMBER COST [unit_type] id=Desert Scout{SUFFIX_NUMBER} [base_unit] id=Desert Scout [/base_unit] hide_help=true do_not_list=true cost={COST} [/unit_type] #enddef {DESERT_SCOUT_VARIANT 1 19} {DESERT_SCOUT_VARIANT 2 20} {DESERT_SCOUT_VARIANT 3 21} {DESERT_SCOUT_VARIANT 4 22} {DESERT_SCOUT_VARIANT 5 23} {DESERT_SCOUT_VARIANT 6 24} {DESERT_SCOUT_VARIANT 7 25} {DESERT_SCOUT_VARIANT 8 26} {DESERT_SCOUT_VARIANT 9 27} {DESERT_SCOUT_VARIANT 10 28} #undef DESERT_SCOUT_VARIANT