#textdomain wesnoth-utbs [unit_type] id=Desert Ranger name= _ "Desert Ranger" race=elf image=units/elves-desert/ranger.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=42 movement_type=desert_elf # Rangers move faster in mountains and shallow water [movement_costs] shallow_water=2 mountains=2 [/movement_costs] # Rangers defend better in shallow water and swamp [defense] shallow_water=70 swamp_water=60 [/defense] movement=6 experience=80 level=2 alignment=lawful advances_to=Desert Avenger cost=40 #instead of ambush desert rangers have backstab usage=mixed fighter description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB} die_sound={SOUND_LIST:ELF_HIT} # melee attack stayed the same from 7-3 to 7-3 # ranged attack decreased from 7-4 to 6-4 # I decided not to increase melee damage I didn't want the # backstab attack ability to be too powerful # For comparison the level 2 Rogue unit has a 6,3 backstab attack [attack] name=sword description= _"sword" type=blade range=melee damage=7 number=3 [specials] {WEAPON_SPECIAL_BACKSTAB} [/specials] icon=attacks/sword-elven.png [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=6 number=4 icon=attacks/bow-elven.png [/attack] {DEFENSE_ANIM_RANGE "units/elves-desert/ranger-sword-defend.png" "units/elves-desert/ranger-sword.png" {SOUND_LIST:ELF_HIT} melee } {DEFENSE_ANIM_RANGE "units/elves-desert/ranger-bow-defend.png" "units/elves-desert/ranger-bow.png" {SOUND_LIST:ELF_HIT} ranged } [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-445 [frame] image="units/elves-desert/ranger-bow.png:65" [/frame] [frame] image="units/elves-desert/ranger-bow-attack[1~4].png:[75*2,100,130]" [/frame] [frame] image="units/elves-desert/ranger-bow.png:65" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image="units/elves-desert/ranger-sword.png:25" [/frame] [frame] image="units/elves-desert/ranger-sword-[1~3].png:[100,150,100]" [/frame] [frame] image="units/elves-desert/ranger-sword.png:25" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75} [/attack_anim] [female] name= _ "female^Desert Ranger" gender=female image="units/elves-desert/ranger+female.png" die_sound={SOUND_LIST:ELF_FEMALE_HIT} {DEFENSE_ANIM_RANGE "units/elves-desert/ranger-sword-defend.png" "units/elves-desert/ranger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee} {DEFENSE_ANIM_RANGE "units/elves-desert/ranger+female-bow-defend.png" "units/elves-desert/ranger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged} [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-445 [frame] image="units/elves-desert/ranger+female-bow.png:65" [/frame] [frame] image="units/elves-desert/ranger+female-bow-attack[1~4].png:[75*2,100,130]" [/frame] [frame] image="units/elves-desert/ranger+female-bow.png:65" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image="units/elves-desert/ranger+female-sword.png:25" [/frame] [frame] image="units/elves-desert/ranger+female-sword-[1~3].png:[100,150,100]" [/frame] [frame] image="units/elves-desert/ranger+female-sword.png:25" [/frame] [/attack_anim] [/female] [/unit_type]