#textdomain wesnoth-utbs [unit_type] id=Desert Outrider name= _ "Desert Outrider" race=elf image=units/elves-desert/outrider.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=57 movement_type=desert_elf [movement_costs] frozen=4 [/movement_costs] #mostly like a foot Elf, but they #aren't good at defending in villages [defense] village=60 [/defense] #they are weak against piercing attacks [resistance] pierce=120 [/resistance] movement=10 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=43 usage=scout description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response." die_sound=horse-die.ogg # melee attack increased from 7-4 to 8-4 # ranged attack decreased from 8-3 to 7-3 [attack] name=sword description= _"sword" type=blade range=melee damage=8 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=7 number=3 icon=attacks/bow-elven.png [/attack] {DEFENSE_ANIM "units/elves-desert/outrider-defend.png" "units/elves-desert/outrider.png" {SOUND_LIST:HORSE_HIT} } [movement_anim] [frame] image=units/elves-desert/outrider-moving.png:150 [/frame] [/movement_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-500 [frame] image=units/elves-desert/outrider-[attack1,attack2,attack1,moving].png:[100,250,100*2] [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -500} [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image=units/elves-desert/outrider.png:25 sound=horse-elf-canter.wav [/frame] [frame] image=units/elves-desert/outrider-[melee-2,melee-1,moving].png:[75,200,75] [/frame] [frame] image="units/elves-desert/outrider.png:25" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [/unit_type]