#textdomain wesnoth-utbs [unit_type] id=Desert Horseman name= _ "Desert Horseman" race=elf image=units/elves-desert/horseman.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=50 movement_type=desert_elf [movement_costs] frozen=4 [/movement_costs] #mostly like a foot Elf, but they #are bad at defending in villages [defense] village=60 [/defense] #they are weak against piercing attacks [resistance] pierce=120 [/resistance] movement=8 experience=100 level=2 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=34 [abilities] {ABILITY_SKIRMISHER} [/abilities] usage=scout description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER} die_sound=horse-die.ogg # this is a custom elf unit for this campaign # to make up for their other weaker mounted units [attack] name=sword description= _"sword" type=blade range=melee damage=7 number=5 icon=attacks/sword-elven.png [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=5 number=3 icon=attacks/bow-elven.png [/attack] {DEFENSE_ANIM "units/elves-desert/horseman-defend.png" "units/elves-desert/horseman.png" {SOUND_LIST:HORSE_HIT} } [movement_anim] [frame] image="units/elves-desert/horseman-moving.png:150" [/frame] [/movement_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-500 [frame] image="units/elves-desert/horseman-[ranged-1,ranged-2,moving].png:[100,250,250]" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -500} [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image="units/elves-desert/horseman.png:25" sound=horse-elf-canter.wav [/frame] [frame] image="units/elves-desert/horseman-[moving,melee,moving].png:[75,200,75]" [/frame] [frame] image="units/elves-desert/horseman.png:25" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [/unit_type]