#textdomain wesnoth-utbs [unit_type] id=Desert Fighter name= _ "Desert Fighter" race=elf image=units/elves-desert/fighter.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=34 movement_type=desert_elf movement=5 experience=40 level=1 alignment=lawful advances_to=Desert Captain,Desert Hero cost=15 usage=fighter description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands." die_sound={SOUND_LIST:ELF_HIT} [attack] name=sword description= _"sword" type=blade range=melee damage=6 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=2 number=3 icon=attacks/bow-elven.png [/attack] {DEFENSE_ANIM_RANGE "units/elves-desert/fighter-defend.png" "units/elves-desert/fighter.png" {SOUND_LIST:ELF_HIT} melee } {DEFENSE_ANIM_RANGE "units/elves-desert/fighter-bow-defend.png" "units/elves-desert/fighter-bow.png" {SOUND_LIST:ELF_HIT} ranged } [idle_anim] {STANDARD_IDLE_FILTER} start_time=0 [frame] image="units/elves-desert/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]" [/frame] [/idle_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-445 [frame] image="units/elves-desert/fighter-bow.png:65" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} [frame] image="units/elves-desert/fighter-bow-attack[1~4].png:[75*2,100,130]" [/frame] [frame] image="units/elves-desert/fighter-bow.png:65" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-175 [frame] image="units/elves-desert/fighter.png:75" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [frame] image="units/elves-desert/fighter-melee-[1~2].png:[200,50]" [/frame] [frame] image="units/elves-desert/fighter.png:25" [/frame] [/attack_anim] [/unit_type] #define DESERT_FIGHTER_VARIANT SUFFIX_NUMBER COST [unit_type] id=Desert Fighter{SUFFIX_NUMBER} [base_unit] id=Desert Fighter [/base_unit] hide_help=true do_not_list=true cost={COST} [/unit_type] #enddef {DESERT_FIGHTER_VARIANT 1 16} {DESERT_FIGHTER_VARIANT 2 17} {DESERT_FIGHTER_VARIANT 3 18} {DESERT_FIGHTER_VARIANT 4 19} {DESERT_FIGHTER_VARIANT 5 20} {DESERT_FIGHTER_VARIANT 6 21} {DESERT_FIGHTER_VARIANT 7 22} {DESERT_FIGHTER_VARIANT 8 23} {DESERT_FIGHTER_VARIANT 9 24} {DESERT_FIGHTER_VARIANT 10 25} #undef DESERT_FIGHTER_VARIANT