#textdomain wesnoth-utbs [scenario] id=07a_Dealing_with_Dwarves name= _ "Dealing with Dwarves" {UTBS_MAP 07a_Dealing_with_Dwarves.map} {STORY_DEALING_WITH_DWARVES} {SCENARIO_MUSIC "knalgan_theme.ogg"} next_scenario=08_Out_of_the_Frying_Pan turns=-1 snapshot=no victory_when_enemies_defeated=no {UNDERGROUND} [side] side=1 id=Kaleh type=Desert Fighter canrecruit=yes gold=0 {NO_INCOME} controller=human shroud=no fog=no team_name=ally user_team_name= _ "team_name^Quenoth Elves" {FLAG_VARIANT long} [/side] #side=2 Dwarf king [side] id=King Thurongar name= _ "King Thurongar" type=Dwarvish Lord side=2 canrecruit=no [modifications] {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} [/modifications] ai_special=guardian gold=0 income=0 controller=ai shroud=no fog=no team_name=ally user_team_name=_"Allies" {FLAG_VARIANT knalgan} [/side] # Prestart functions: # set starting scenario objectives # keep cost of recruiting units the same # recall main heroes # initialize starting variables # create starting guards [event] name=prestart # set starting scenario objectives [objectives] summary= _ "Starting Objectives:" [objective] description= _ "Choose a Unit to Take the Fire Blade" condition=win [/objective] [/objectives] #add furnishings [item] image=items/dragonstatue.png x,y=8,7 [/item] [item] image=items/dragonstatue.png~FL() x,y=12,7 [/item] #recall heroes [unit] {NYM} x,y=9,10 [/unit] [unit] {ZHUL} x,y=11,10 [/unit] [recall] id=Elyssa x,y=10,11 [/recall] #recall other dwarves [recall] id=Rogrimir x,y=8,12 [/recall] [recall] id=Dwalim x,y=12,12 [/recall] [recall] id=Moin x,y=11,13 [/recall] [recall] id=Nordi x,y=13,12 [/recall] [recall] id=Byorn x,y=12,13 [/recall] [recall] id=Runin x,y=13,13 [/recall] [modify_unit] [filter] id=Dwalim,Moin,Nordi,Byorn,Runin [/filter] side=2 [/modify_unit] #initialize starting variables [if] [have_unit] id=Rogrimir [/have_unit] [then] [set_variable] name=ally_name value=Rogrimir [/set_variable] [/then] [else] [set_variable] name=ally_name value=Jarl [/set_variable] # Jarl's traits are intentionally inferior to Rogrimir's [unit] type=Dwarvish Stalwart id=Jarl name= _ "Jarl" profile=portraits/rogrimir.png x=8 y=12 side=1 unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} [/modifications] [/unit] [/else] [/if] #create starting dwarf guards #all have special AI guardian, so that they won't move [unit] type=Dwarvish Sentinel name= _ "Dwarf Guard" x=9 y=14 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Sentinel name= _ "Dwarf Guard" x=11 y=14 side=2 ai_special=guardian facing=sw [modifications] {TRAIT_LOYAL} {TRAIT_QUICK} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Steelclad name= _ "Dwarf Guard" x=9 y=6 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_STRONG} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Steelclad name= _ "Dwarf Guard" x=11 y=6 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Berserker name= _ "Dwarf Guard" x=7 y=8 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_QUICK} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Berserker name= _ "Dwarf Guard" x=13 y=8 side=2 ai_special=guardian facing=sw [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Dragonguard name= _ "Dwarf Guard" x=6 y=9 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Dragonguard name= _ "Dwarf Guard" x=6 y=11 side=2 ai_special=guardian facing=se [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Dragonguard name= _ "Dwarf Guard" x=14 y=9 side=2 ai_special=guardian facing=sw [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [unit] type=Dwarvish Dragonguard name= _ "Dwarf Guard" x=14 y=11 side=2 ai_special=guardian facing=sw [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [/event] # starting dialogue [event] name=start [message] speaker=narrator message= _ "This chamber is beautifully decorated. Ornate frescoes and dwarven runes cover the walls, and the room is dominated by a large intricately-carved stone throne. Flanking the throne are two detailed statues of some sort of beast you aren’t familiar with. The floor is covered in dark slate, and a path of smooth tiles directs visitors up to a small stone seat which faces the throne." image=wesnoth-icon.png [/message] # wmllint: local spelling Thurongar [message] speaker=King Thurongar message= _ "Hail Kaleh, I am Thurongar, King of the Dwarves." [/message] [message] speaker=Kaleh message= _ "I am Kaleh, leader of the Quenoth Elves." [/message] [message] speaker=King Thurongar message= _ "I’ve heard of your recent exploits against the troll menace. They’ve been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They’ve been getting smarter with their tactics; we’ve lost several of our outlying settlements to their attacks. Still, we’re not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?" [/message] [message] speaker=Kaleh message= _ "It’s a long story, but we come from the south, where we lived in the desert. Our village was destroyed, and I am leading my people on a journey to find a new home. Our god Eloh appeared to me in a vision, and told me to go north, but when we came to the mountains she said I should go under them instead of trying to cross the snowy peaks. So that’s how several thousand of us ended up down here." [/message] [message] speaker=King Thurongar message= _ "Interesting. We’d offer to let you live with us, but I’m afraid we don’t have much free space; this city is almost filled to capacity. And looking at you, I don’t think that the under-realm is quite the place for your kind. I think your god may have somewhere else intended for you." [/message] [message] speaker=Kaleh message= _ "Indeed, although I admire this great city you have carved from the rock, I think many of my people find these tunnels scary and alien. All we really want to do is to find a way back to the surface on the northern side of the mountains." [/message] [message] speaker=King Thurongar message= _ "That I may be able to help you with. We haven’t sent anyone to the surface in years, but we do know of a passage that leads to the ancient northern gate. Several generations ago we used to trade heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We sent messengers to find out why, but they never returned." [/message] [if] [variable] name=ally_name value=Rogrimir [/variable] [then] [message] speaker=King Thurongar message= _ "But dwarves are excellent delvers, and we keep meticulous maps of all the tunnels we have explored. We should still have maps of the tunnels leading back to the surface. Of course I doubt you would be able to understand them, so, Rogrimir here has volunteered to lead you to the surface." [/message] [/then] [else] [message] speaker=King Thurongar message= _ "But dwarves are excellent delvers, and we keep meticulous maps of all the tunnels we have explored. We should still have maps of the tunnels leading back to the surface. Of course I doubt you would be able to understand them, so, Jarl here has volunteered to lead you to the surface." [/message] [/else] [/if] [if] [variable] name=saved_rogrimir boolean_equals=yes [/variable] [then] [message] speaker=Rogrimir message= _ "You saved my life and my debt to you is still unpaid. Showing you the way to the surface and protecting you is the least I can do." [/message] [message] speaker=Jarl message= _ "You rescued my brother, and though he died fighting, he died a warrior’s death instead of a coward’s. For that I thank you. I will take his place and help you get to the surface." [/message] [/then] [else] [message] speaker=$ally_name message= _ "You did a great service for my brothers. In exchange, as much as I hate the light, I am the one who knows the upper tunnels the best, so I’ll be your guide." [/message] [/else] [/if] {CLEAR_VARIABLE saved_rogrimir} [if] [variable] name=ally_name value=Rogrimir [/variable] [then] [message] speaker=Kaleh message= _ "Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Rogrimir." [/message] [/then] [else] [message] speaker=Kaleh message= _ "Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Jarl." [/message] [/else] [/if] [if] [have_unit] x,y=12-14,12-14 [/have_unit] [then] [message] speaker=King Thurongar message= _ "The dwarves who fought by your side have come to pay their respects as well." [/message] [message] x,y=12-14,12-14 message= _ "You helped us strike a huge blow against those savages and it was an honor to fight by your side. You are the bravest elves we have ever known. We’d like to come with you, but, well, we don’t like going that close to the surface, and besides there’s still lots of fighting to be done down here. Don’t you worry, we won’t rest until we have killed every one of trolls." [/message] [message] speaker=Kaleh message= _ "I understand. Thank you, you were a huge help to us. It was an honor to fight by your side." [/message] [/then] [/if] [if] [have_unit] id=Elyssa [/have_unit] [then] [message] speaker=Elyssa message= _ "I’m afraid, Kaleh, that the time has come for our paths to separate." [/message] [message] speaker=Kaleh message= _ "What?!" [/message] [message] speaker=Elyssa #the sceptre of fire always has the 're' writing, this is intentional! message= _ "I have learned a lot about the dwarves in my time here, and yet there’s so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas about how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the sceptre of fire. Imagine if I could find the dwarves who helped build such an artifact!" [/message] [message] speaker=Nym message= _ "But we need you! What would we do without you?" [/message] [message] speaker=Elyssa message= _ "With the help of the dwarves, I think you will do just fine. I don’t know what home your god has planned for you, Kaleh, but I believe in you, and I know that you will find a place for your people. My place is here, with the dwarves. And you don’t really need me, you have each other." [/message] [message] speaker=Kaleh message= _ "If your mind is set, then I won’t try to convince you. But we will miss you." [/message] [message] speaker=Zhul message= _ "I thank Eloh for the brief time that she has let you spend with us." [/message] [message] speaker=Nym message= _ "You take care of yourself, and someday maybe we’ll meet again." [/message] [message] speaker=Elyssa message= _ "Thank you. And I owe you so much for helping me meet the dwarves. I never would have come down here myself. With some help from the dwarves I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude." [/message] {PLACE_IMAGE items/flame-sword.png 10 10} [message] speaker=Kaleh message= _ "A flaming sword. That’s amazing. I just don’t know who should use it." [/message] [message] speaker=Elyssa message= _ "I will let you decide; use it in the best way that you see fit." [/message] [message] speaker=narrator message= _ "You can choose which unit you want to take the flaming sword. If you want another unit to wield the sword, Kaleh can recruit or recall other units." image=wesnoth-icon.png [/message] # here we store the player’s actual gold and set it to 100 instead, # since otherwise they might be unable to recruit or recall due to # lack of gold [store_side] side=1 variable=stored_side_1 [/store_side] [modify_side] side=1 gold=100 [/modify_side] [/then] [else] [message] speaker=King Thurongar message= _ "And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again." [/message] [message] speaker=Nym message= _ "This is a marvelous city, but I for one can’t wait to feel the sun upon my face again and the wind in my hair." [/message] [endlevel] result=victory carryover_report=no {NEW_GOLD_CARRYOVER 100} [/endlevel] [/else] [/if] [/event] [event] name=moveto first_time_only=no [filter] x=10 y=10 [not] id=Elyssa [/not] [not] type=Dust Devil [/not] side=1 [/filter] [message] speaker=unit message= _ "Should I take this sword?" [option] message= _ "Yes, I’ll take it." [command] [object] [filter] x=10 y=10 side=1 [/filter] id=FlamingSword image=attacks/sword-flaming.png name= _ "Flaming Sword" description= _ "This sword will make all your melee attacks do fire damage." [effect] apply_to=attack range=melee set_type=fire [set_specials] {WEAPON_SPECIAL_MAGICAL} [/set_specials] [/effect] [/object] [message] speaker=unit message= _ "I will wield this blade proudly, and whenever I look upon it I shall remember you, Elyssa." [/message] [message] speaker=King Thurongar message= _ "And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again." [/message] [message] speaker=Nym message= _ "This is a marvelous city, but I for one can’t wait to feel the sun upon my face again and the wind in my hair." [/message] # let's give the player their actual starting gold back [modify_side] side=1 gold=$stored_side_1.gold [/modify_side] {CLEAR_VARIABLE stored_side_1} [endlevel] result=victory carryover_report=no {NEW_GOLD_CARRYOVER 100} [/endlevel] [/command] [/option] [option] message= _ "No, I think someone else should wield it." [command] [allow_undo] [/allow_undo] [/command] [/option] [/message] [/event] [/scenario]