#textdomain wesnoth-tsg [scenario] id=08b_The_Tides_of_War name= _ "The Tides of War" next_scenario=09b_Bandit_Epilogue {SCENARIO_MUSIC knalgan_theme.ogg} {EXTRA_SCENARIO_MUSIC battle.ogg} {EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg} map_data="{campaigns/The_South_Guard/maps/08b_The_Tides_of_War.map}" {DEFAULT_SCHEDULE_DAWN} victory_when_enemies_defeated=yes turns=60 {BIGMAP_08B} # The South Guard [side] side=1 type=Horseman Commander id=Deoran name= _ "Deoran" unrenamable=yes team_name=South_Guard user_team_name=_"South Guard" controller=human {CUSTOM_SG_FLAG} gold=200 {INCOME 4 2 0} fog=no shroud=no canrecruit=yes recruit=Bowman, Spearman, Cavalryman, Footpad, Thug [/side] # The Undead Hordes [side] side=2 type=Ancient Lich id="Mal M'Brin" name= _ "Mal M’Brin" team_name=The_Undead_Hordes user_team_name=_"Undead" controller=ai {GOLD 400 700 900} {INCOME 20 30 40} canrecruit=yes [ai] recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,archer,mixed fighter aggression=1.0 caution=0.0 [goal] [criteria] id=Deoran [/criteria] value=6.0 [/goal] [/ai] recruit=Wraith,Shadow,Revenant,Draug,Bone Shooter,Blood Bat,Chocobone,Dark Sorcerer,Necrophage {FLAG_VARIANT undead} [/side] {STARTING_VILLAGES 2 5} [event] name=prestart #define ILLUMINATING_CAMPFIRE X Y [terrain] x,y={X},{Y} terrain=Gd^Ecf [/terrain] [item] x,y={X},{Y} halo=halo/fire-aura.png [/item] [store_locations] x,y={X},{Y} radius=2 variable=illuminated_locations [/store_locations] [time_area] find_in=illuminated_locations {MORNING} {MORNING} {AFTERNOON} {AFTERNOON} {DUSK} {DAWN} [/time_area] #enddef [set_variables] name=pebbles_defense_benefits [value] turn=6 {MODIFY_TERRAIN Ce 30 17} {VARIABLE defenses some} [/value] [value] turn=7 {NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 30 17 () (_"Provincial Guard")} {GUARDIAN} {VARIABLE provincial_guard some} [/value] [value] turn=8 {MODIFY_TERRAIN Ce 27 17} [/value] [value] turn=9 {NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 27 17 () (_"Provincial Guard")} {GUARDIAN} [/value] [value] turn=10 {MODIFY_TERRAIN Re^Vct 16 9} {MODIFY_TERRAIN Re^Vct 16 11} [/value] [value] turn=11 {MODIFY_TERRAIN Re^Vct 17 14} {MODIFY_TERRAIN Re^Vct 19 15} [/value] [value] turn=12 {MODIFY_TERRAIN Ch 20 11} {MODIFY_TERRAIN Ch 22 10} [/value] [value] turn=13 {MODIFY_TERRAIN Ce 25 17} {MODIFY_TERRAIN Gd 26 16} {NAMED_GENERIC_UNIT 1 (Lieutenant) 25 17 (Lt. Nilaf) (_"Lt. Nilaf")} {GUARDIAN} [/value] [value] turn=14 {MODIFY_TERRAIN Ce 23 17} {MODIFY_TERRAIN Gd 24 16} {NAMED_GENERIC_UNIT 1 (Spearman) 23 17 () (_"Provincial Guard")} {GUARDIAN} [/value] [value] turn=15 {MODIFY_TERRAIN Ce 14 17} {NAMED_GENERIC_UNIT 1 (Bowman) 14 17 () (_"Provincial Guard")} {GUARDIAN} [/value] [value] turn=16 {MODIFY_TERRAIN Ce 34 17} {NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 34 17 () (_"Provincial Guard")} {GUARDIAN} {VARIABLE provincial_guard full} [/value] [value] turn=17 {ILLUMINATING_CAMPFIRE 20 16} [/value] [value] turn=18 {ILLUMINATING_CAMPFIRE 11 14} [/value] [value] turn=19 {ILLUMINATING_CAMPFIRE 26 16} [/value] [value] turn=20 {ILLUMINATING_CAMPFIRE 35 17} [/value] [value] turn=21 {MODIFY_TERRAIN Ce 23 21} [/value] [value] turn=22 {MODIFY_TERRAIN Ce 26 21} {VARIABLE defenses full} [/value] [/set_variables] {FOREACH pebbles_defense_benefits i} [if] [variable] name=pebbles_defense_length greater_than_equal_to=$pebbles_defense_benefits[$i].turn [/variable] [then] [insert_tag] name=command variable=pebbles_defense_benefits[$i] [/insert_tag] [/then] [/if] {NEXT i} # the player gets 20 extra starting gold for each turn past 22 [if] [variable] name=pebbles_defense_length greater_than=22 [/variable] [then] {VARIABLE turns_past_22 $pebbles_defense_length} {VARIABLE_OP turns_past_22 sub 22} {VARIABLE extra_starting_gold 20} {VARIABLE_OP extra_starting_gold multiply $turns_past_22} [gold] side=1 amount=$extra_starting_gold [/gold] [/then] [/if] {CLEAR_VARIABLE pebbles_defense_benefits,illuminated_locations} [/event] [event] name=prestart {VARIABLE village_radius $pebbles_defense_length} {VARIABLE_OP village_radius sub 5} [if] [variable] name=village_radius less_than=2 [/variable] [then] {VARIABLE village_radius 2} [/then] [/if] [if] [variable] name=village_radius greater_than=20 [/variable] [then] {VARIABLE village_radius 20} [/then] [/if] [/event] {STARTING_VILLAGES 1 $village_radius} #start [event] name=start [recall] id=Minister Hylas x,y=21,11 [/recall] [recall] id=Jarek x,y=21,12 [/recall] [recall] id=Moreth x,y=22,12 [/recall] [message] speaker=Deoran message= _ "Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is lost!" [/message] [message] speaker=Moreth message= _ "Since I was a boy, Gerrick was my leader, and there was no one braver. Today we shall defend our homes, and avenge him!" [/message] [if] [variable] name=provincial_guard equals=some [/variable] [variable] name=defenses equals=some [/variable] [then] [message] speaker=Deoran message= _ "But in the narrow window his valiant stand gave us, we have roused some of the provincial guard and reinforced our defenses!" [/message] [/then] [else] [if] [variable] name=provincial_guard equals=full [/variable] [variable] name=defenses equals=some [/variable] [then] [message] speaker=Deoran message= _ "But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and reinforced our defenses!" [/message] [/then] [else] [if] [variable] name=provincial_guard equals=full [/variable] [variable] name=defenses equals=full [/variable] [then] [message] speaker=Deoran message= _ "But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and fully embattled the city!" [/message] [/then] [/if] [/else] [/if] [/else] [/if] [message] speaker=Lt. Nilaf message= _ "Indeed, Lord, we are ready to defend our homes!" [/message] [if] [variable] name=pebbles_defense_length less_than=24 [/variable] [then] [message] speaker=Minister Hylas message= _ "I have summoned the great Council of Westin!" [/message] # wmllint: local spelling Mefel {NAMED_LOYAL_UNIT 1 (Silver Mage) 11 1 (Minister Mefel) (_"Minister Mefel")} [message] speaker=Minister Mefel message= _ "Hylas, I have made all possible haste, but my Council brethren are not as swift as I. It will take more time for them to arrive." [/message] {VARIABLE council_arrive_turn 25} {VARIABLE_OP council_arrive_turn sub $pebbles_defense_length} [/then] [else] [message] speaker=Minister Hylas message= _ "And I have summoned the great Council of Westin! They will battle with all their might!" [/message] {NAMED_LOYAL_UNIT 1 (Silver Mage) 11 1 (Minister Mefel) (_"Minister Mefel")} {NAMED_LOYAL_UNIT 1 (Arch Mage) 10 1 (Minister Romand) (_"Minister Romand")} {NAMED_LOYAL_UNIT 1 (Red Mage) 12 1 (Minister Alanafel) (_"Minister Alanafel")} {GENERIC_UNIT 1 (White Mage) 9 1} {GENERIC_UNIT 1 (White Mage) 13 1} [message] speaker=Minister Mefel message= _ "We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!" [/message] [message] speaker=Deoran message= _ "Council of Westin, we are cheered by your presence. Your aid will be most welcome." [/message] [/else] [/if] [message] speaker=Deoran message= _ "We have rallied all the forces that we will be able to! Let us not make Sir Gerrick’s sacrifice a vain one. For Wesnoth!" [/message] [if] [variable] name=pebbles_defense_length less_than=24 [/variable] [then] [objectives] side=1 [objective] description= _ "Defeat Mal M’Brin" condition=win [/objective] [objective] description= _ "Death of Deoran" condition=lose [/objective] {TURNS_RUN_OUT} {IS_LAST_SCENARIO} note= _ "The Council of Westin will arrive on turn $council_arrive_turn|." [/objectives] [/then] [else] [objectives] side=1 [objective] description= _ "Defeat Mal M’Brin" condition=win [/objective] [objective] description= _ "Death of Deoran" condition=lose [/objective] {TURNS_RUN_OUT} {IS_LAST_SCENARIO} [/objectives] [/else] [/if] [/event] [event] name=new turn first_time_only=no [if] [variable] name=council_arrive_turn equals=$turn_number [/variable] [variable] name=council_arrive_turn not_equals=$empty [/variable] [then] {NAMED_LOYAL_UNIT 1 (Arch Mage) 10 1 (Minister Romand) (_"Minister Romand")} {NAMED_LOYAL_UNIT 1 (Red Mage) 12 1 (Minister Alanafel) (_"Minister Alanafel")} {GENERIC_UNIT 1 (White Mage) 9 1} {GENERIC_UNIT 1 (White Mage) 13 1} [message] speaker=Minister Romand message= _ "We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!" [/message] [message] speaker=Deoran message= _ "Council of Westin, we are cheered by your presence. Your aid will be most welcome." [/message] [objectives] side=1 silent=yes [objective] description= _ "Defeat Mal M’Brin" condition=win [/objective] [objective] description= _ "Death of Deoran" condition=lose [/objective] {TURNS_RUN_OUT} {IS_LAST_SCENARIO} [/objectives] [/then] [/if] [/event] [event] name=die [filter] id="Mal M'Brin" [/filter] [endlevel] result=victory carryover_report=no save=no linger_mode=no [/endlevel] [/event] # in order to allow Hylas to die, the death events aren't included from the # standard location here [event] name=last breath [filter] id=Deoran [/filter] [message] speaker=unit image=portraits/deoran-sad.png message= _ "I have failed my kingdom and duty..." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=last breath [filter] id=Minister Hylas [/filter] [message] speaker=unit image=portraits/hylas.png message= _ "Now I will never see Westin free again..." [/message] [/event] [event] name=last breath [filter] id=Jarek [/filter] [message] speaker=unit message= _ "Far from home I fall — but not in vain! Guard our people, Deoran!" [/message] [/event] [/scenario]