#textdomain wesnoth-trow [scenario] id=16_The_Kalian name= _ "The Ka’lian" map_data="{campaigns/The_Rise_Of_Wesnoth/maps/16_The_Kalian.map}" next_scenario=18_A_Spy_in_the_Woods turns=30 {AFTERNOON} {SCENARIO_MUSIC traveling_minstrels.ogg} # No story {BIGMAP_16} [side] side=1 type=Noble Commander id=Prince Haldric name= _ "Prince Haldric" unrenamable=yes canrecruit=yes gold=0 controller=human team_name=Haldric user_team_name=_"Refugees" {FLAG_VARIANT loyalist} [/side] [side] side=2 type=Autumn Shyde id=Lady Dionli name= _ "Lady Dionli" # profile="portraits/dionli.png" facing=se team_name=Elves user_team_name=_"Elves" {FLAG_VARIANT long} [/side] [side] side=3 type=Elvish Champion id=Lord Logalmier name= _ "Lord Logalmier" profile="portraits/logalmier.png" image="units/kalian-elvish-champion.png" team_name=Elves user_team_name=_"Elves" {FLAG_VARIANT long} [/side] [side] side=4 type=Elvish Sharpshooter id=Lord Aryad name= _ "Lord Aryad" profile="portraits/aryad.png" facing=sw team_name=Elves user_team_name=_"Elves" {FLAG_VARIANT long} [/side] [event] name=prestart {PLACE_IMAGE (scenery/pine2.png) 13 12} [recall] id=Lady Jessene [/recall] [recall] id=Burin the Lost [/recall] [recall] id=Sir Ruddry [/recall] [recall] id=Sir Ladoc [/recall] [recall] id=Minister Edren [/recall] [teleport] [filter] id=Prince Haldric [/filter] x=13 y=21 [/teleport] [teleport] [filter] id=Lady Jessene [/filter] x=15 y=20 [/teleport] [teleport] [filter] id=Burin the Lost [/filter] x=11 y=21 [/teleport] [teleport] [filter] id=Sir Ruddry [/filter] x=12 y=21 [/teleport] [teleport] [filter] id=Sir Ladoc [/filter] x=12 y=21 [/teleport] [teleport] [filter] id=Minister Edren [/filter] x=15 y=22 [/teleport] {HERO (Elvish Marshal) ("Lord El'Isomithir") ( _ "Lord El’Isomithir") 4 13 14 ("portraits/isomithir.png")} [/event] # wmllint: local spelling Dionli #define DRAGON [option] message= _ "I think I’ll fight the dragon!" [show_if] [variable] name=the_dragon numerical_equals=0 [/variable] [/show_if] [command] [message] speaker=Prince Haldric message= _ "Lord Logalmier, I shall defeat your dragon." image=portraits/haldric-annoyed.png [/message] [endlevel] result=victory bonus=no {NEW_GOLD_CARRYOVER 100} carryover_report=no linger_mode=no next_scenario=17a_The_Dragon [/endlevel] [/command] [/option] #enddef #define BEACH [option] message= _ "Let’s get those saurians and nagas on that beach!" [show_if] [variable] name=a_beach numerical_equals=0 [/variable] [/show_if] [command] [message] speaker=Prince Haldric message= _ "Those cold blooded monsters will feel my wrath!" image=portraits/haldric-mad.png [/message] [endlevel] result=victory bonus=no {NEW_GOLD_CARRYOVER 100} carryover_report=no linger_mode=no next_scenario=17b_Lizard_Beach [/endlevel] [/command] [/option] #enddef #define HOLE [option] message= _ "Let’s clear out that troll hole!" [show_if] [variable] name=troll_hole numerical_equals=0 [/variable] [/show_if] [command] [message] speaker=Prince Haldric message= _ "So what exactly is a troll?" [/message] [endlevel] result=victory bonus=no {NEW_GOLD_CARRYOVER 100} carryover_report=no linger_mode=no next_scenario=17c_Troll_Hole [/endlevel] [/command] [/option] #enddef #define ISLE [option] message= _ "Let’s put those souls to rest on the cursed isle!" [show_if] [variable] name=cursed_isle numerical_equals=0 [/variable] [/show_if] [command] [message] speaker=Prince Haldric message= _ "Undead. Bah! We’re pros at fighting them." image=portraits/haldric-annoyed.png [/message] [endlevel] result=victory bonus=no {NEW_GOLD_CARRYOVER 100} carryover_report=no linger_mode=no next_scenario=17d_Cursed_Isle [/endlevel] [/command] [/option] #enddef #define QUEST_CHOICES [message] speaker=Prince Haldric message= _ "In the name of peace between our peoples:" {DRAGON} {BEACH} {HOLE} {ISLE} [/message] #enddef #define QUESTS [if] [variable] name=the_dragon numerical_equals=0 [/variable] [then] [message] speaker=Lord Logalmier message= _ "I fear my kin are too easy on you. I decree that you should be made to fight the Dragon of the Green Swamp and its saurian minions. If you can defeat him, you will have truly earned your place in this land." [/message] [/then] [/if] [if] [variable] name=a_beach numerical_equals=0 [/variable] [then] [message] speaker=Lady Dionli message= _ "There is a group of saurians, friends of the dragon I’m sure, who are trading metal with the nagas of the sea. We should put a stop to this. They are located on a beach near here." [/message] [/then] [/if] [if] [variable] name=troll_hole numerical_equals=0 [/variable] [then] [message] speaker=Lord Aryad message= _ "We are having a problem with a troll-hole in the Brown Hills. While I find the thought of those dwarves stumbling on the trolls vaguely amusing, this should make an adequate quest for you." [/message] [/then] [/if] [if] [variable] name=cursed_isle numerical_equals=0 [/variable] [then] [message] speaker="Lord El'Isomithir" message= _ "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark curse. Their souls still haunt that place and no elf will go there. You should clear this isle, and put their souls to rest." [/message] [/then] [/if] #enddef #define GREET [switch] variable=last_done [case] value="Dragon" [message] speaker=Lord Logalmier message= _ "Ahh, you have defeated the dragon, man of the west-north, you are truly impressive for a human." [/message] [/case] [case] value="Hole" [message] speaker=Lord Aryad message= _ "So, you have defeated the trolls. Welcome back, Haldric." [/message] [/case] [case] value="Isle" [message] speaker="Lord El'Isomithir" message= _ "Finally the souls of our poor kin may rest. Thank you." [/message] [/case] [case] value="Beach" [message] speaker=Lady Dionli message= _ "Our beaches are free again. I knew I could trust you, Haldric." [/message] [/case] [/switch] #enddef [event] name=start [message] speaker=narrator message= _ "Haldric and his companions find themselves before the Ka’lian, or the Council of Elven Lords." image=wesnoth-icon.png [/message] [switch] variable=num_done [case] value=0 [message] speaker=Lord Logalmier message= _ "Dionli, why have you brought these humans before us?" [/message] [message] speaker=Lady Dionli message= _ "They are of the same people as the Prince of Southbay. They come as refugees. I can see a use for them." [/message] [message] speaker=Lord Aryad # wmllint: local spelling shortliveds message= _ "What use would that be? What need could we have for the shortliveds here?" [/message] [message] speaker=Lady Dionli message= _ "The dwarves have come to the Brown Hills. While they live long, even they grow like weeds when in an empty field. There is trouble brewing." [/message] [message] speaker=Lady Dionli message= _ "It is better to be the greater of three than the lesser of two. The Prince of Southbay was good, he was a credit to his people. Maybe these ones are made of the same stuff." [/message] [message] speaker="Lord El'Isomithir" message= _ "But why then do they come as refugees? Speak, human." [/message] [message] speaker=Prince Haldric message= _ "Our people come in peace. There was a war in our homeland. We are refugees. We come seeking a new home, since our island to the west and north is now forfeit." [/message] [message] speaker="Lord El'Isomithir" message= _ "So you come to steal our land? We know your kind, humans of the west-north." [/message] [message] speaker=Prince Haldric message= _ "We only wish to live in peace. The dwarves are peoples of mountain and hill, the elves are people of the forests, we only seek some of the space in between." [/message] [message] speaker=Lady Dionli message= _ "I suggest that we grant these humans the plains to the north and south of the Great River." [/message] [message] speaker=Lord Aryad message= _ "They should be put to the test before such a grant is made." [/message] [message] speaker="Lord El'Isomithir" message= _ "A quest for each of us then?" [/message] [message] speaker=Lady Dionli message= _ "Agreed." [/message] [message] speaker=Lord Aryad message= _ "Agreed." [/message] [message] speaker=Lord Logalmier message= _ "Agreed. (Sigh)" [/message] [message] speaker=Prince Haldric message= _ "Umm, agreed." [/message] [message] speaker=Lord Aryad message= _ "Well then, human. Each of us lords has a specific quest for you. If you complete them all you will be granted all of the plains in our domain and the hills south of the Great River, if not you will be forced to depart. So which quest do you wish to undertake first?" [/message] {QUESTS} {QUEST_CHOICES} [/case] [case] value=1 {GREET} [message] speaker=Lord Logalmier message= _ "Very good, but this is just the start, human. There is still much more for you to do." [/message] {QUESTS} {QUEST_CHOICES} [/case] [case] value=2 {GREET} [message] speaker=Lord Logalmier message= _ "You are victorious again. You may yet earn your place in this land." [/message] {QUESTS} {QUEST_CHOICES} [/case] [case] value=3 {GREET} [message] speaker=Lord Logalmier message= _ "Ahh, my young prince, you’re not as soft as I thought." [/message] {QUESTS} {QUEST_CHOICES} [/case] [case] value=4 [message] speaker=Lady Dionli message= _ "You were successful, Prince Haldric. I knew you could do it." [/message] [message] speaker=Lord Logalmier message= _ "Man of the west-north, you have earned your place on this great continent." [/message] [message] speaker=Lord Aryad message= _ "As per our agreement, you and your people—" [/message] [message] speaker="Lord El'Isomithir" message= _ "—may stay." [/message] [message] speaker=Lord Logalmier message= _ "We hereby grant you the plains to the north of the Great River, and the plains and hills to the south of the Great River. Be kind to the land. In a time of need we may call upon you, remember our generosity." [/message] [message] speaker=Prince Haldric message= _ "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— aren’t you setting us in conflict with the Dwarves?" [/message] [message] speaker=Lord Logalmier message= _ "No. The Dwarves have returned to the north. But humans mine as well, no? They are your resources to guard now. In the future we would be willing to trade with you." [/message] [move_unit_fake] type=Lieutenant side=1 x=20,20,19 y=25,24,24 [/move_unit_fake] {HERO (Lieutenant) (Commander Aethyr) ( _ "Commander Aethyr") 1 19 24 ("portraits/aethyr-second.png")} [delay] time=500 [/delay] [message] speaker=Lord Logalmier message= _ "Who is this?" [/message] [message] speaker=Prince Haldric message= _ "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the fighting there." [/message] [message] speaker=Commander Aethyr message= _ "No, sir. I was leading the final survivors of Clearwater Port. We were making our last stand at the lighthouse when one of your ships came. One of my men conked me on the head, then I woke up at sea." [/message] [message] speaker=Commander Aethyr message= _ "I come bearing news. Some ‘old friends’ have decided to make an appearance. You should go ‘greet’ them." [/message] [message] speaker=Lady Jessene message={WHISPER _"I fear our friend has said too much. You go on ahead, I’ll catch up with you."} [/message] {CLEAR_VARIABLE num_done} {CLEAR_VARIABLE a_beach} {CLEAR_VARIABLE cursed_isle} {CLEAR_VARIABLE the_dragon} {CLEAR_VARIABLE troll_hole} {CLEAR_VARIABLE last_done} [endlevel] result=victory bonus=no {NEW_GOLD_CARRYOVER 100} carryover_report=no linger_mode=no next_scenario=18_A_Spy_in_the_Woods [/endlevel] [/case] [/switch] [/event] [/scenario]