#textdomain wesnoth-trow [scenario] id=15_A_New_Land name= _ "A New Land" next_scenario=16_The_Kalian bonus=yes map_data="{campaigns/The_Rise_Of_Wesnoth/maps/15_A_New_Land.map}" victory_when_enemies_defeated=no turns=-1 {DEFAULT_SCHEDULE} {SCENARIO_MUSIC wanderer.ogg} [story] [part] story=_ "After the defeat of the Nagas, Haldric’s refugees take on fresh water and hunt small game, relieved to have land beneath their feet. When they depart, even the sea-weather is milder." [/part] [part] story=_ "After a week’s steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas." {TROW_GREAT_CONTINENT_BIGMAP} [/part] [/story] {BIGMAP_15} {TROW_DEATHS} [side] type=Noble Commander id=Prince Haldric name= _ "Prince Haldric" unrenamable=yes side=1 canrecruit=yes gold=100 controller=human team_name=Haldric user_team_name=_"Refugees" {FLAG_VARIANT loyalist} [/side] [side] type=Elvish Marshal id=Glimir name= _ "Glimir" side=2 canrecruit=yes {GOLD 150 220 300} team_name=Continentals user_team_name=_"Continentals" recruit=Elvish Archer, Elvish Fighter, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Druid [ai] {NO_SCOUTS} recruitment_pattern=fighter,archer,fighter,archer,healer {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=retreat id=retreat max_score=101000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" [/candidate_action] )} {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=aggressive_attack_no_suicide id=aggressive_attack_no_suicide max_score=100000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" [/candidate_action] )} {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat} [/ai] {FLAG_VARIANT wood-elvish} [/side] {LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Hero" "$(1 + $turn_number / 3)"} {LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Marksman" "$(1 + $turn_number / 3)"} {LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Druid" "$(1 + $turn_number / 3)"} {STARTING_VILLAGES 2 8} [side] type=Dwarvish Lord id=Dursil name= _ "Dursil" side=3 canrecruit=yes {GOLD 150 220 300} team_name=Continentals user_team_name=_"Continentals" recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Steelclad, Dwarvish Thunderguard, Dwarvish Pathfinder [ai] {NO_SCOUTS} recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=retreat id=retreat max_score=101000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" [/candidate_action] )} {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=aggressive_attack_no_suicide id=aggressive_attack_no_suicide max_score=100000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" [/candidate_action] )} {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat} [/ai] {FLAG_VARIANT knalgan} [/side] {LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Steelclad" "$(1 + $turn_number / 3)"} {LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Thunderguard" "$(1 + $turn_number / 3)"} {STARTING_VILLAGES 3 14} [side] type=Elvish Champion id=Eowarar name= _ "Eowarar" side=4 canrecruit=yes {GOLD 150 220 300} team_name=Continentals user_team_name=_"Continentals" recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger, Elvish Sorceress [ai] {NO_SCOUTS} recruitment_pattern=fighter,archer,mixed fighter,mixed fighter {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=retreat id=retreat max_score=101000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" [/candidate_action] )} {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( [candidate_action] engine=lua name=aggressive_attack_no_suicide id=aggressive_attack_no_suicide max_score=100000 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" [/candidate_action] )} {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat} [/ai] {FLAG_VARIANT long} [/side] {LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Hero" "$(1 + $turn_number / 3)"} {LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Sorceress" "$(1 + $turn_number / 3)"} {STARTING_VILLAGES 4 8} [event] name=prestart [store_unit] [filter] side=1 canrecruit=yes [/filter] variable=stored_Haldric kill=yes [/store_unit] [/event] [event] name=start [objectives] [objective] description= _ "Avoid deaths for as long as possible" + " " + _"(the scenario ends when any unit perishes)" + "" condition=win [/objective] [objective] description= _ "Death of Prince Haldric" condition=lose [/objective] [objective] description= _ "Death of Lady Jessene" condition=lose [/objective] #textdomain wesnoth notes_string = _"Gold carryover:" #textdomain wesnoth-trow [note] red,green,blue=255,255,192 description= _ "You will receive a finish bonus — equal to an early finish bonus — for the number of turns you lasted." [/note] [note] red,green,blue=255,255,192 description= _ "20% of finishing gold carried over to the next scenario." + " "+ #textdomain wesnoth _"Notes:"+"" #textdomain wesnoth-trow [/note] [note] description= _ "Enemies will not initiate an attack if there is a risk of them dying." [/note] [/objectives] [/event] [event] name=start [message] speaker=narrator message= _ "Alas, the shore of the Great Continent was not so tranquil a place as it had appeared from at sea." image=wesnoth-icon.png [/message] [message] speaker=Glimir message= _ "Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land." [/message] [message] speaker=Dursil message= _ "Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!" [/message] [message] speaker=Glimir message= _ "By the right of treaty, ancient but still true—" [/message] [message] speaker=Dursil # wmllint: local spelling namby-pamby message= _ "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the forest.” Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!" [/message] [message] speaker=Glimir message= _ "Wait, I see a ship. Many ships. We’re being invaded!" [/message] [message] speaker=Dursil message= _ "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s get them first." [/message] [sound] name=ambient/ship.ogg [/sound] [move_unit_fake] type=Galleon side=1 x=1,7,10,10,9 y=19,21,22,23,24 [/move_unit_fake] {PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>red)~FL(horiz)") 9 24} {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 19} {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 4 19} {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 17} {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 3 18} [move_unit_fake] type=$stored_Haldric.type side=1 x=9,6 y=24,24 [/move_unit_fake] [unstore_unit] variable=stored_Haldric [/unstore_unit] [recall] id=Lady Jessene x=8 y=24 [/recall] [recall] id=Burin the Lost x=7 y=25 [/recall] [recall] id=Sir Ruddry x=8 y=25 [/recall] [recall] id=Sir Ladoc x=8 y=25 [/recall] [recall] id=Minister Edren x=7 y=26 [/recall] [recall] id=Lord Typhon x=6 y=20 [/recall] [message] speaker=Prince Haldric message= _ "We come in peace. May our peoples—" [/message] [message] speaker=Dursil message= _ "Get them!" [/message] [message] speaker=Lady Jessene message= _ "Gee, and you were practicing that speech for days. I guess that’s it for diplomacy then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this." [/message] [message] speaker=Burin the Lost message= _ "In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world." [/message] [message] speaker=Burin the Lost message= _ "My people are too far south. I don’t know what’s going on here. I’ll stick with you until the end. You’ve been a good friend. Just no more sea voyages." [/message] {CLEAR_VARIABLE stored_Haldric} [/event] [event] name=turn 3 [message] speaker=Lady Jessene message= _ "I bet this wasn’t the welcome you were expecting." [/message] [/event] # Enemies' base income increases by 1 every turn [event] name=new turn first_time_only=no [modify_side] [filter_side] side=2,3,4 [/filter_side] income="$($turn_number - 1)" [/modify_side] [/event] [event] name=die [move_unit_fake] type=Elvish Shyde side=2 x=42,40,39 y=3,5,6 [/move_unit_fake] {HERO (Elvish Shyde) (Lady Dionli) ( _ "Lady Dionli") 2 39 6 ("portraits/dionli.png")} [+unit] facing=sw [/unit] [message] speaker=Lady Dionli message= _ "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." [/message] [message] speaker=Glimir message= _ "The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by." [/message] [message] speaker=Glimir # wmllint: local spelling erm message= _ "We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first." [/message] [message] speaker=Lady Dionli message= _ "These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here." [/message] [message] speaker=Prince Haldric message= _ "I am Prince Haldric. We come in peace. May our peoples—" [/message] [message] speaker=Lady Jessene message= _ "Haldric." [/message] [message] speaker=Lady Dionli message= _ "As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north." [/message] [message] speaker=Dursil message= _ "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" [/message] [message] speaker=Lady Dionli message= _ "Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here." [/message] [move_unit_fake] type=Familiar side=4 x=1,3 y=11,11 [/move_unit_fake] {LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 3 11} [kill] id=Familiar [/kill] [move_unit_fake] type=Familiar side=4 x=3,4,4,1 y=11,10,9,8 [/move_unit_fake] [message] speaker=Lady Jessene message={WHISPER _"Maybe it’d be best if you didn’t mention our little friend following us..."} [/message] #ifdef EASY [message] speaker=Lord Typhon message= _ "I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal." [/message] #else [disallow_recruit] side=1 type=Merman Fighter,Merman Hunter [/disallow_recruit] [message] speaker=Lord Typhon message= _ "I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future." [/message] #endif [kill] id=Lord Typhon [/kill] [message] speaker=Prince Haldric message= _ "May the currents carry you swiftly, my friend. " + {WHISPER _"Jessene, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found."} [/message] [message] speaker=Prince Haldric message={WHISPER _"Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves."} [/message] [message] speaker=Prince Haldric message= _ "This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first." [/message] [set_variable] name=num_done value=0 [/set_variable] [set_variable] name=a_beach value=0 [/set_variable] [set_variable] name=cursed_isle value=0 [/set_variable] [set_variable] name=the_dragon value=0 [/set_variable] [set_variable] name=troll_hole value=0 [/set_variable] [set_variable] name=last_done value="none" [/set_variable] [modify_turns] value=$turn_number [/modify_turns] [modify_turns] add=$turn_number [/modify_turns] [endlevel] #Bet I scared a few people there result=victory bonus=yes {NEW_GOLD_CARRYOVER 20} next_scenario=16_The_Kalian [/endlevel] [/event] [/scenario]