#textdomain wesnoth-trow
[scenario]
id=15_A_New_Land
name= _ "A New Land"
next_scenario=16_The_Kalian
bonus=yes
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/15_A_New_Land.map}"
victory_when_enemies_defeated=no
turns=-1
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC wanderer.ogg}
[story]
[part]
story=_ "After the defeat of the Nagas, Haldric’s refugees take on fresh water and hunt small game, relieved to have land beneath their feet. When they depart, even the sea-weather is milder."
[/part]
[part]
story=_ "After a week’s steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas."
{TROW_GREAT_CONTINENT_BIGMAP}
[/part]
[/story]
{BIGMAP_15}
{TROW_DEATHS}
[side]
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
side=1
canrecruit=yes
gold=100
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Elvish Marshal
id=Glimir
name= _ "Glimir"
side=2
canrecruit=yes
{GOLD 150 220 300}
team_name=Continentals
user_team_name=_"Continentals"
recruit=Elvish Archer, Elvish Fighter, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Druid
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,archer,fighter,archer,healer
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=retreat
id=retreat
max_score=101000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua"
[/candidate_action]
)}
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=aggressive_attack_no_suicide
id=aggressive_attack_no_suicide
max_score=100000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua"
[/candidate_action]
)}
{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat}
[/ai]
{FLAG_VARIANT wood-elvish}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Marksman" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Druid" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 2 8}
[side]
type=Dwarvish Lord
id=Dursil
name= _ "Dursil"
side=3
canrecruit=yes
{GOLD 150 220 300}
team_name=Continentals
user_team_name=_"Continentals"
recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Steelclad, Dwarvish Thunderguard, Dwarvish Pathfinder
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=retreat
id=retreat
max_score=101000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua"
[/candidate_action]
)}
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=aggressive_attack_no_suicide
id=aggressive_attack_no_suicide
max_score=100000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua"
[/candidate_action]
)}
{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat}
[/ai]
{FLAG_VARIANT knalgan}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Steelclad" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Thunderguard" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 3 14}
[side]
type=Elvish Champion
id=Eowarar
name= _ "Eowarar"
side=4
canrecruit=yes
{GOLD 150 220 300}
team_name=Continentals
user_team_name=_"Continentals"
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger, Elvish Sorceress
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,archer,mixed fighter,mixed fighter
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=retreat
id=retreat
max_score=101000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua"
[/candidate_action]
)}
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
name=aggressive_attack_no_suicide
id=aggressive_attack_no_suicide
max_score=100000
location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua"
[/candidate_action]
)}
{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat}
[/ai]
{FLAG_VARIANT long}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Sorceress" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 4 8}
[event]
name=prestart
[store_unit]
[filter]
side=1
canrecruit=yes
[/filter]
variable=stored_Haldric
kill=yes
[/store_unit]
[/event]
[event]
name=start
[objectives]
[objective]
description= _ "Avoid deaths for as long as possible" + " " + _"(the scenario ends when any unit perishes)" + ""
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
#textdomain wesnoth
notes_string = _"Gold carryover:"
#textdomain wesnoth-trow
[note]
red,green,blue=255,255,192
description= _ "You will receive a finish bonus — equal to an early finish bonus — for the number of turns you lasted."
[/note]
[note]
red,green,blue=255,255,192
description= _ "20% of finishing gold carried over to the next scenario." + "
"+
#textdomain wesnoth
_"Notes:"+""
#textdomain wesnoth-trow
[/note]
[note]
description= _ "Enemies will not initiate an attack if there is a risk of them dying."
[/note]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Alas, the shore of the Great Continent was not so tranquil a place as it had appeared from at sea."
image=wesnoth-icon.png
[/message]
[message]
speaker=Glimir
message= _ "Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land."
[/message]
[message]
speaker=Dursil
message= _ "Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!"
[/message]
[message]
speaker=Glimir
message= _ "By the right of treaty, ancient but still true—"
[/message]
[message]
speaker=Dursil
# wmllint: local spelling namby-pamby
message= _ "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the forest.” Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!"
[/message]
[message]
speaker=Glimir
message= _ "Wait, I see a ship. Many ships. We’re being invaded!"
[/message]
[message]
speaker=Dursil
message= _ "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s get them first."
[/message]
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Galleon
side=1
x=1,7,10,10,9
y=19,21,22,23,24
[/move_unit_fake]
{PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>red)~FL(horiz)") 9 24}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 19}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 4 19}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 17}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 3 18}
[move_unit_fake]
type=$stored_Haldric.type
side=1
x=9,6
y=24,24
[/move_unit_fake]
[unstore_unit]
variable=stored_Haldric
[/unstore_unit]
[recall]
id=Lady Jessene
x=8
y=24
[/recall]
[recall]
id=Burin the Lost
x=7
y=25
[/recall]
[recall]
id=Sir Ruddry
x=8
y=25
[/recall]
[recall]
id=Sir Ladoc
x=8
y=25
[/recall]
[recall]
id=Minister Edren
x=7
y=26
[/recall]
[recall]
id=Lord Typhon
x=6
y=20
[/recall]
[message]
speaker=Prince Haldric
message= _ "We come in peace. May our peoples—"
[/message]
[message]
speaker=Dursil
message= _ "Get them!"
[/message]
[message]
speaker=Lady Jessene
message= _ "Gee, and you were practicing that speech for days. I guess that’s it for diplomacy then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this."
[/message]
[message]
speaker=Burin the Lost
message= _ "In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world."
[/message]
[message]
speaker=Burin the Lost
message= _ "My people are too far south. I don’t know what’s going on here. I’ll stick with you until the end. You’ve been a good friend. Just no more sea voyages."
[/message]
{CLEAR_VARIABLE stored_Haldric}
[/event]
[event]
name=turn 3
[message]
speaker=Lady Jessene
message= _ "I bet this wasn’t the welcome you were expecting."
[/message]
[/event]
# Enemies' base income increases by 1 every turn
[event]
name=new turn
first_time_only=no
[modify_side]
[filter_side]
side=2,3,4
[/filter_side]
income="$($turn_number - 1)"
[/modify_side]
[/event]
[event]
name=die
[move_unit_fake]
type=Elvish Shyde
side=2
x=42,40,39
y=3,5,6
[/move_unit_fake]
{HERO (Elvish Shyde) (Lady Dionli) ( _ "Lady Dionli") 2 39 6 ("portraits/dionli.png")}
[+unit]
facing=sw
[/unit]
[message]
speaker=Lady Dionli
message= _ "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me."
[/message]
[message]
speaker=Glimir
message= _ "The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by."
[/message]
[message]
speaker=Glimir
# wmllint: local spelling erm
message= _ "We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first."
[/message]
[message]
speaker=Lady Dionli
message= _ "These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here."
[/message]
[message]
speaker=Prince Haldric
message= _ "I am Prince Haldric. We come in peace. May our peoples—"
[/message]
[message]
speaker=Lady Jessene
message= _ "Haldric."
[/message]
[message]
speaker=Lady Dionli
message= _ "As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north."
[/message]
[message]
speaker=Dursil
message= _ "I’ll return to the hills, but I can’t promise that my people will go. Hmph!"
[/message]
[message]
speaker=Lady Dionli
message= _ "Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here."
[/message]
[move_unit_fake]
type=Familiar
side=4
x=1,3
y=11,11
[/move_unit_fake]
{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 3 11}
[kill]
id=Familiar
[/kill]
[move_unit_fake]
type=Familiar
side=4
x=3,4,4,1
y=11,10,9,8
[/move_unit_fake]
[message]
speaker=Lady Jessene
message={WHISPER _"Maybe it’d be best if you didn’t mention our little friend following us..."}
[/message]
#ifdef EASY
[message]
speaker=Lord Typhon
message= _ "I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal."
[/message]
#else
[disallow_recruit]
side=1
type=Merman Fighter,Merman Hunter
[/disallow_recruit]
[message]
speaker=Lord Typhon
message= _ "I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future."
[/message]
#endif
[kill]
id=Lord Typhon
[/kill]
[message]
speaker=Prince Haldric
message= _ "May the currents carry you swiftly, my friend. " + {WHISPER _"Jessene, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found."}
[/message]
[message]
speaker=Prince Haldric
message={WHISPER _"Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves."}
[/message]
[message]
speaker=Prince Haldric
message= _ "This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first."
[/message]
[set_variable]
name=num_done
value=0
[/set_variable]
[set_variable]
name=a_beach
value=0
[/set_variable]
[set_variable]
name=cursed_isle
value=0
[/set_variable]
[set_variable]
name=the_dragon
value=0
[/set_variable]
[set_variable]
name=troll_hole
value=0
[/set_variable]
[set_variable]
name=last_done
value="none"
[/set_variable]
[modify_turns]
value=$turn_number
[/modify_turns]
[modify_turns]
add=$turn_number
[/modify_turns]
[endlevel]
#Bet I scared a few people there
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 20}
next_scenario=16_The_Kalian
[/endlevel]
[/event]
[/scenario]