#textdomain wesnoth-thot #define SPECIAL_NOTES_INSPIRE _" The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef #define ABILITY_INSPIRE_LEVEL_1 # Canned definition of the Inspire (level 1) ability to be included in an # [abilities] clause. [leadership] id=inspire_0 value=50 cumulative=no name= _ "inspire" description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more." affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=0 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_1 value=25 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=1 [/filter] [/affect_adjacent] [/leadership] #enddef #define ABILITY_INSPIRE_LEVEL_2 # Canned definition of the Inspire (level 2) ability to be included in an # [abilities] clause. [leadership] id=inspire_0 value=75 cumulative=no name= _ "inspire" description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more." affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=0 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_1 value=50 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=1 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_2 value=25 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=2 [/filter] [/affect_adjacent] [/leadership] #enddef #define ABILITY_INSPIRE_LEVEL_3 # Canned definition of the Inspire (level 3) ability to be included in an # [abilities] clause. [leadership] id=inspire_0 value=100 cumulative=no name= _ "inspire" description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more." affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=0 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_1 value=75 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=1 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_2 value=50 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=2 [/filter] [/affect_adjacent] [/leadership] [leadership] id=inspire_3 value=25 cumulative=no affect_self=no [affect_adjacent] adjacent=n,ne,se,s,sw,nw [filter] level=3 [/filter] [/affect_adjacent] [/leadership] #enddef