#textdomain wesnoth-thot # Version that lacks stuff that screams "LICH!" # This is meant to be used before it is revealed that Karrag is a lich [unit_type] id=Dwarvish Rune Lord prerevelation #textdomain wesnoth-units name= _ "Dwarvish Runemaster" race=dwarf image=units/karrag.png halo=halo/karrag_halo.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=48 movement_type=dwarvishfoot [resistance] blade=50 pierce=60 impact=60 [/resistance] movement=4 level=3 alignment=neutral cost=50 usage=fighter experience=150 advances_to=null {AMLA_DEFAULT} hide_help=yes do_not_list=yes description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL} {DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:DWARF_HIT} } die_sound={SOUND_LIST:DWARF_DIE} [attack] name=hammer description= _"hammer" icon=attacks/hammer-dwarven-runic.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=18 number=2 [/attack] [attack_anim] [filter_attack] name=hammer [/filter_attack] start_time=-400 offset=0.0~-0.17,-0.17~-0.25,-0.25~0.0,-0.0~0.8,0.8~0.4,0.4~0.0 [frame] image=units/karrag-attack[1~4].png:[100*3,200] halo=halo/karrag-attack[1~4]_halo.png:[100*3,200] [/frame] {SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100} [frame] image=units/karrag.png:100 halo=halo/karrag_halo.png:100 [/frame] [/attack_anim] [/unit_type] # This is a customized Dwarvish Runemaster with a chill tempest # attack like the L3 Lich, and its own animations. [unit_type] [base_unit] id=Dwarvish Rune Lord prerevelation [/base_unit] id=Dwarvish Rune Lord hide_help=no do_not_list=no description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE} {DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} } die_sound=lich-die.ogg # empty attack tag to prevent overwriting the hammer attack [attack] [/attack] [attack_anim] [/attack_anim] [attack] name=chill tempest description=_"chill tempest" type=cold [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=12 number=3 icon=attacks/iceball.png [/attack] [attack] name=shadow wave description=_"shadow wave" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=9 number=3 icon=attacks/dark-missile.png [/attack] [attack_anim] [filter_attack] name=shadow wave [/filter_attack] {MISSILE_FRAME_SHADOW_WAVE} offset=0 start_time=-600 [frame] image=units/karrag-ranged[1~3].png:[50*2,100] halo=halo/karrag-ranged[1~4]_halo.png:50 [/frame] [frame] image=units/karrag-ranged3.png:50 [/frame] [frame] image=units/karrag-ranged3.png halo=halo/karrag-ranged[5~10]_halo.png:[50*5,100] [/frame] {SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-miss.ogg -250} [/attack_anim] [attack_anim] [filter_attack] name=chill tempest [/filter_attack] {MISSILE_FRAME_CHILL_WAVE 30 0} offset=0 start_time=-600 [frame] image=units/karrag-ranged[1~3].png:[50*2,100] halo=halo/karrag-ranged[1~4]_halo.png:50 [/frame] [frame] image=units/karrag-ranged3.png:50 [/frame] [frame] image=units/karrag-ranged3.png halo=halo/karrag-ranged[5~10]_halo.png:[50*5,100] [/frame] {SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-miss.ogg -250} [/attack_anim] [/unit_type]