#textdomain wesnoth-httt #define HTTT_LORD AFFIX id=Lord name= _ "Lord" race=human image="units/konrad-lord{AFFIX}.png" hitpoints=68 [abilities] {ABILITY_LEADERSHIP_LEVEL_3} [/abilities] movement_type=smallfoot movement=6 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} usage=mixed fighter die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM_RANGE "units/konrad-lord{AFFIX}-defend.png" "units/konrad-lord{AFFIX}-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee} [attack] name=sword description= _"sword" icon=attacks/greatsword-human.png type=blade range=melee damage=12 number=4 [/attack] [attack] name=bow description= _"bow" icon=attacks/bow-elven.png type=pierce range=ranged damage=9 number=3 [/attack] [attack_anim] [filter_attack] name=sword [/filter_attack] direction=nw,n,ne start_time=-175 [frame] image="units/konrad-lord{AFFIX}-attack-w[1,3,1].png:[100,200,75]" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75} [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] direction=sw,s,se start_time=-175 [frame] image="units/konrad-lord{AFFIX}-attack-w[1,2,1].png:[100,200,75]" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75} [/attack_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 start_time=-475 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] [frame] image="units/konrad-lord-bow.png:75" [/frame] [frame] image="units/konrad-lord-bow-attack[1~4].png:75" [/frame] [frame] image="units/konrad-lord-bow.png:100" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275} [/attack_anim] #enddef [unit_type] {HTTT_LORD ()} cost=65 [leading_anim] start_time=-150 [frame] image="units/konrad-lord-leading.png:300" [/frame] [/leading_anim] description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP} {DEFENSE_ANIM_RANGE "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged} [variation] {HTTT_LORD -scepter} variation_id=scepter hide_help=yes cost=85 {LEADING_ANIM "units/konrad-lord-scepter-leading.png" "units/konrad-lord-scepter.png" -16,-21} description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL} {DEFENSE_ANIM_FILTERED "units/konrad-lord-scepter-defend.png" "units/konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} ( [filter_second_attack] name=scepter of fire [/filter_second_attack] )} {DEFENSE_ANIM_FILTERED "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ( [filter_second_attack] name=bow [/filter_second_attack] )} [attack] name=scepter of fire #the sceptre of fire always has the 're' writing, this is intentional! description= _"sceptre of fire" type=fire range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] icon=attacks/fireball.png damage=18 number=4 [/attack] [attack_anim] [filter_attack] name=scepter of fire [/filter_attack] {MISSILE_FRAME_FIREBALL} start_time=-300 [frame] sound=fire.wav image="units/konrad-lord-scepter-leading.png:200" [/frame] [/attack_anim] [/variation] [/unit_type] #undef HTTT_LORD