#textdomain wesnoth-httt #define HTTT_COMMANDER AFFIX id=Commander name= _ "Commander" race=human image="units/konrad-commander{AFFIX}.png" hitpoints=45 [abilities] {ABILITY_LEADERSHIP_LEVEL_2} [/abilities] movement_type=smallfoot movement=6 experience=60 level=2 alignment=lawful advances_to=Lord usage=mixed fighter die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM_RANGE "units/konrad-commander{AFFIX}-defend.png" "units/konrad-commander{AFFIX}.png" {SOUND_LIST:HUMAN_HIT} melee} [attack] name=sword description= _"sword" icon=attacks/sword-human.png type=blade range=melee damage=8 number=4 [/attack] [attack] name=bow description= _"bow" type=pierce range=ranged damage=6 number=3 [/attack] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-175 [frame] image="units/konrad-commander{AFFIX}.png:25" [/frame] [frame] image="units/konrad-commander{AFFIX}-attack-[1~4].png:[75,150,75*2]" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75} [/attack_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 start_time=-475 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] [frame] image="units/konrad-commander-bow.png:75" [/frame] [frame] image="units/konrad-commander-bow-attack[1~4].png:75" [/frame] [frame] image="units/konrad-commander-bow.png:100" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275} [/attack_anim] #enddef [unit_type] {HTTT_COMMANDER ()} cost=40 [leading_anim] start_time=-150 [frame] image="units/konrad-commander-leading.png:300" [/frame] [/leading_anim] description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP} {DEFENSE_ANIM_RANGE "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged} [variation] {HTTT_COMMANDER -scepter} variation_id=scepter hide_help=yes cost=60 {LEADING_ANIM "units/konrad-commander-scepter-leading.png" "units/konrad-commander-scepter.png" 17,-22} description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL} [attack] name=scepter of fire #the sceptre of fire always has the 're' writing, this is intentional! description= _"sceptre of fire" type=fire range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] icon=attacks/fireball.png damage=16 number=4 [/attack] {DEFENSE_ANIM_FILTERED "units/konrad-commander-scepter-defend.png" "units/konrad-commander-scepter.png" {SOUND_LIST:HUMAN_HIT} ( [filter_second_attack] name=scepter of fire [/filter_second_attack] )} {DEFENSE_ANIM_FILTERED "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ( [filter_second_attack] name=bow [/filter_second_attack] )} [attack_anim] [filter_attack] name=scepter of fire [/filter_attack] {MISSILE_FRAME_FIREBALL} start_time=-300 [frame] sound=fire.wav image="units/konrad-commander-scepter-leading.png:200" [/frame] [/attack_anim] [/variation] [/unit_type] #undef HTTT_COMMANDER