#textdomain wesnoth-httt [scenario] id=15_The_Lost_General name= _ "The Lost General" map_data="{campaigns/Heir_To_The_Throne/maps/15_The_Lost_General.map}" {TURNS 64 60 54} {UNDERGROUND} next_scenario=16_Hasty_Alliance {SCENARIO_MUSIC "the_deep_path.ogg"} {EXTRA_SCENARIO_MUSIC "underground.ogg"} {EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"} {EXTRA_SCENARIO_MUSIC "into_the_shadows.ogg"} {EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"} {BIGMAP_THE_LOST_GENERAL} [event] name=prestart [objectives] side=1 [objective] description= _ "Defeat all enemy leaders" condition=win [/objective] [objective] description= _ "Death of Konrad" condition=lose [/objective] [objective] description= _ "Death of Delfador" condition=lose [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [side] type=Commander id=Konrad name= _ "Konrad" unrenamable=yes profile=portraits/konrad-human.png side=1 canrecruit=yes team_name=elves user_team_name=_"Rebels" controller=human {GOLD 350 250 100} shroud=yes {FLAG_VARIANT long} [/side] [side] id=Geldar name= _ "Geldar" type=Dwarvish Lord side=2 canrecruit=yes recruit=Dwarvish Fighter gold=150 team_name=elves user_team_name=_"Rebels" {FLAG_VARIANT knalgan} [/side] [side] id=Brugg name= _ "Brugg" type=Troll Warrior side=3 canrecruit=yes recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Troll Rocklobber,Goblin Pillager,Orcish Assassin,Orcish Crossbowman {GOLD 290 350 410} [ai] {ATTACK_DEPTH 4 5 5} [/ai] team_name=evil user_team_name=_"Evil" [/side] [side] id=Lionel name= _ "Lionel" type=Death Knight side=4 canrecruit=yes recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Bone Shooter {GOLD 240 300 360} [ai] {ATTACK_DEPTH 4 5 5} [/ai] team_name=evil user_team_name=_"Evil" {FLAG_VARIANT undead} [/side] {PLACE_IMAGE scenery/signpost.png 27 22} {PLACE_IMAGE scenery/rubble.png 28 25} {PLACE_IMAGE scenery/rubble.png 26 24} {PLACE_IMAGE scenery/rubble.png 27 24} {PLACE_IMAGE scenery/whirlpool.png 13 22} {PLACE_IMAGE scenery/whirlpool.png 7 23} [event] name=start [recall] id=Delfador [/recall] [recall] id=Kalenz [/recall] [message] speaker=Delfador message= _ "We are now in the main dwarvish caverns." [/message] [message] speaker=Delfador message= _ "Underground roads once led to the different parts of the complex, but now everything lies in ruins." [/message] [allow_recruit] side=1 type=Dwarvish Fighter,Dwarvish Thunderer [/allow_recruit] [/event] [event] name=moveto [filter] x=27 y=22 side=1 [/filter] [message] speaker=narrator image="scenery/signpost.png" message= _ "The sign says ‘Guest quarters’." [/message] [allow_undo][/allow_undo] [/event] [event] name=moveto [filter] x=17 y=24 side=1 [/filter] {NAMED_LOYAL_UNIT 2 (Dwarvish Fighter) 17 23 (Burlin) ( _ "Burlin")} [message] speaker=Burlin message= _ "My uncle’s family drowned after the orcs flooded that cavern..." [/message] [/event] [event] name=moveto [filter] x=13 y=22 side=1 race=merman [/filter] [message] speaker=narrator image="wesnoth-icon.png" message= _ "A hidden whirlpool sucks you down into a subterranean current!" [/message] {PLACE_IMAGE items/bones.png 2 22} {PLACE_IMAGE items/bones.png 4 21} [unit] id=Ulfdain name= _ "Ulfdain" type=Dwarvish Ulfserker side=2 x,y=2,21 random_traits=no unrenamable=yes [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [teleport] [filter] x,y=$x1,$y1 [/filter] x,y=6,23 [/teleport] [scroll_to] x,y=6,23 [/scroll_to] [remove_shroud] side=1 x=2-4 y=21-24 [/remove_shroud] [redraw] side=1 [/redraw] [message] speaker=Ulfdain message= _ "What’s this, more trolls? Aye, come to papa, little whelps." [/message] [message] x,y=6,23 message= _ "Hello? Who is here?" [/message] [message] speaker=Ulfdain message= _ "What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?" [/message] [message] x,y=6,23 message= _ "I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls." [/message] [message] speaker=Ulfdain # wmllint: directory spelling mer-mahn message= _ "(sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here." [/message] [message] x,y=6,23 message= _ "Why are you down here? Are those... troll carcasses?" [/message] [message] speaker=Ulfdain message= _ "I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto." [/message] [message] x,y=6,23 message= _ "How long have you been here?" [/message] [message] speaker=Ulfdain message= _ "Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’." [/message] [message] x,y=6,23 message= _ "I will rescue you. Hold onto my shoulders, sir dwarf." [/message] [message] speaker=Ulfdain message= _ "Thanks. Nae need to wait around here. Let’s go." [/message] [store_unit] [filter] id=Ulfdain [/filter] kill=yes variable=stored_Ulfdain [/store_unit] [/event] [event] name=moveto [filter] x=7 y=23 side=1 race=merman [/filter] [message] speaker=narrator image="wesnoth-icon.png" message= _ "Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool." [/message] [teleport] [filter] x,y=$x1,$y1 [/filter] x,y=13,22 [/teleport] {VARIABLE stored_Ulfdain.x 14} {VARIABLE stored_Ulfdain.y 22} {VARIABLE stored_Ulfdain.side 1} [unstore_unit] variable=stored_Ulfdain find_vacant=yes [/unstore_unit] [place_shroud] side=1 x= 2-7 , 7-8 y=21-24,22-24 [/place_shroud] [message] speaker=Ulfdain message= _ "Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow." [/message] {CLEAR_VARIABLE stored_Ulfdain} [/event] [event] name=moveto [filter] x=22-25 y=1-23 side=1 [/filter] [message] speaker=unit message= _ "These passages seem to have been used recently." [/message] [allow_undo][/allow_undo] [/event] [event] name=moveto [filter] x=11-19 y=10-16 side=1 [/filter] [remove_shroud] side=1 x=14-16,12-18,10-19,12-18 y=10, 11, 12-14,15 [/remove_shroud] [redraw] [/redraw] # # For some reason, the scroll_to tag isn't working. # If anyone can fix it, please do. # [scroll_to] x,y=15,13 [/scroll_to] [delay] time=1500 [/delay] [message] speaker=narrator image="wesnoth-icon.png" message= _ "You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness." [/message] [/event] [event] name=moveto [filter] x=20-30 y=18-30 side=1 [/filter] [message] speaker=unit message= _ "There is a big cave-in south of here." [/message] [/event] [event] name=moveto [filter] x=20-30 y=24-25 side=1 [/filter] {QUAKE "cave-in.ogg"} [message] speaker=unit message= _ "The rocks are moving!" [/message] [terrain] x=28 y=26 terrain=Uu [/terrain] {PLACE_IMAGE scenery/rubble.png 28 26} [terrain] x=26 y=25 terrain=Uu [/terrain] {PLACE_IMAGE scenery/rubble.png 26 25} #just in case that the player waits until the other end is # open to catch him alone [unit] #ifdef HARD type=Revenant #else type=Skeleton #endif side=4 x=24 y=28 [modifications] {TRAIT_UNDEAD} {TRAIT_LOYAL} [/modifications] {IS_LOYAL} [/unit] [unit] #ifdef EASY type=Walking Corpse #endif #ifdef NORMAL type=Skeleton #endif #ifdef HARD type=Revenant #endif side=4 x=24 y=28 [modifications] {TRAIT_UNDEAD} {TRAIT_LOYAL} [/modifications] {IS_LOYAL} [/unit] [/event] [event] name=sighted [filter] side=2 [/filter] [filter_second] side=1 [/filter_second] [message] speaker=second_unit message= _ "Who goes there? Friend or foe?" [/message] [message] speaker=unit message= _ "We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest." [/message] [/event] [event] name=sighted [filter] side=3 [/filter] [filter_second] side=1 [/filter_second] [message] speaker=second_unit message= _ "Vile creature! Let us rid these tunnels of its kind!" [/message] [/event] [event] name=sighted [filter] side=4 [/filter] [filter_second] side=1 [/filter_second] [message] speaker=second_unit message= _ "I did not know that the undead were in these pits!" [/message] [/event] [event] name=sighted [filter] id=Lionel [/filter] [filter_second] side=1 [/filter_second] [message] speaker=second_unit message= _ "Who is this foul enemy that we fight?" [/message] [message] speaker=Lionel message= _ "I am Lionel. I am the Lost General. I will avenge myself upon you all!" [/message] [message] speaker=Konrad message= _ "Avenge? What have we done to you that you must avenge?" [/message] [message] speaker=Delfador message= _ "Lionel? A General? I remember that name..." [/message] [message] speaker=Lionel message= _ "Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!" [/message] #define MORE_UNITS {LOYAL_UNDEAD_UNIT 4 (Revenant) 23 28} #enddef {MORE_UNITS} {MORE_UNITS} {MORE_UNITS} [/event] [event] name=last breath [filter] id=Lionel [/filter] [message] speaker=Lionel message= _ "Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs." [/message] [message] speaker=Delfador message= _ "Rest in peace, Lionel. The poor, lost general." [/message] [message] speaker=Lionel message= _ "I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!" [/message] [/event] [event] name=turn 20 {QUAKE "rumble.ogg"} {QUAKE "rumble.ogg"} {QUAKE "rumble.ogg"} {QUAKE "rumble.ogg"} [message] speaker=narrator image="wesnoth-icon.png" message= _ "The earth shakes." [/message] # just to open another exit to the undeads [terrain] x=15 y=26 terrain=Uu [/terrain] {PLACE_IMAGE scenery/rubble.png 15 26} [terrain] x=16 y=26 terrain=Uu [/terrain] {PLACE_IMAGE scenery/rubble.png 16 26} {LOYAL_UNDEAD_UNIT 4 (Skeleton) 23 28} [/event] [event] name=enemies defeated # # We don't know if Geldar will be alive at this point, # but if he is, then he gives you guardsmen. The message # tags outside the if statement will form a coherent # conversation either way, and leaving them out avoids # some duplication. # [message] speaker=Geldar message= _ "Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves." [/message] [message] speaker=Delfador message= _ "These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse." [/message] [message] speaker=Geldar message= _ "The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance." [/message] [message] speaker=Konrad message= _ "How will we make it?" [/message] [message] speaker=Geldar message= _ "Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you." [/message] [if] [have_unit] id=Geldar [/have_unit] [then] [message] speaker=Delfador message= _ "Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help." [/message] [message] speaker=narrator image="wesnoth-icon.png" message= _ "You may now recruit the legendary dwarvish guardsmen!" [/message] [allow_recruit] side=1 type=Dwarvish Guardsman [/allow_recruit] [/then] [else] [message] speaker=Delfador message= _ "I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns." [/message] [/else] [/if] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] {campaigns/Heir_To_The_Throne/utils/deaths.cfg} [/scenario]