#textdomain wesnoth-httt [scenario] id=10_Gryphon_Mountain name= _ "Gryphon Mountain" map_data="{campaigns/Heir_To_The_Throne/maps/10_Gryphon_Mountain.map}" {TURNS 27 24 21} {DEFAULT_SCHEDULE} next_scenario=11_The_Ford_of_Abez {SCENARIO_MUSIC "wanderer.ogg"} {EXTRA_SCENARIO_MUSIC "knolls.ogg"} {EXTRA_SCENARIO_MUSIC "loyalists.ogg"} {EXTRA_SCENARIO_MUSIC "battle.ogg"} {EXTRA_SCENARIO_MUSIC "siege_of_laurelmor.ogg"} {EXTRA_SCENARIO_MUSIC "northern_mountains.ogg"} [event] name=prestart [objectives] side=1 [objective] description= _ "Defeat the mother gryphon and the enemy commander" condition=win [/objective] [objective] description= _ "Death of Konrad" condition=lose [/objective] [objective] description= _ "Death of Delfador" condition=lose [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] {BIGMAP_GRYPHON_MOUNTAIN} {PLACE_IMAGE scenery/nest-empty.png 10 14} {PLACE_IMAGE scenery/nest-empty.png 16 16} {PLACE_IMAGE scenery/nest-empty.png 12 18} {PLACE_IMAGE scenery/nest-full.png 13 16} {PLACE_IMAGE scenery/rock1.png 23 12} {PLACE_IMAGE scenery/rock2.png 8 31} {PLACE_IMAGE scenery/rock3.png 15 2} # {SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png} [side] type=Commander id=Konrad name= _ "Konrad" unrenamable=yes profile=portraits/konrad-human.png side=1 canrecruit=yes team_name=elves user_team_name=_"Rebels" controller=human gold=200 {FLAG_VARIANT long} [/side] [side] type=General id=Robryn name= _ "Robryn" side=2 canrecruit=yes recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman [ai] {ATTACK_DEPTH 1 3 5} recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter [/ai] {GOLD 160 270 350} team_name=asheviere user_team_name=_"Asheviere" {FLAG_VARIANT loyalist} [/side] {STARTING_VILLAGES 2 8} [side] type=Gryphon id=Mother Gryphon name= _ "Mother Gryphon" side=3 canrecruit=yes recruit=Gryphon gold=0 [ai] {ATTACK_DEPTH 1 3 5} passive_leader=yes [/ai] [/side] [event] name=prestart [recall] id=Delfador [/recall] [recall] id=Kalenz [/recall] {NAMED_LOYAL_UNIT 3 (Sleeping Gryphon) 12 18 (Graak) ( _ "Graak")} {NAMED_LOYAL_UNIT 3 (Sleeping Gryphon) 16 16 (Grook) ( _ "Grook")} {NAMED_LOYAL_UNIT 3 (Sleeping Gryphon) 10 14 (Gruak) ( _ "Gruak")} # wmllint: recognize Rampant Graak # wmllint: recognize Rampant Grook # wmllint: recognize Rampant Gruak {VARIABLE gryphon_disposition 1} [/event] [event] name=start [message] speaker=Konrad message= _ "What is this place? That is one big mountain!" [/message] [message] speaker=Delfador message= _ "That is the fabled Gryphon Mountain." [/message] [message] speaker=Konrad message= _ "Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?" [/message] [message] speaker=Delfador message= _ "We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place." [/message] [message] speaker=Konrad message= _ "Well, let’s start climbing the mountain!" [/message] [/event] #if the player kills the mother gryphon #and gets her eggs [event] name=die [filter] id=Mother Gryphon [/filter] [filter_second] side=1 [/filter_second] [message] speaker=second_unit message= _ "Here are the mother Gryphon’s eggs!" [/message] [message] speaker=Konrad {KONRAD_VARIATION glad} message= _ "Excellent! We should be able to breed Gryphons for our own uses now!" [/message] [set_variable] name=get_gryphons value=1 [/set_variable] [/event] [event] name=turn 2 [message] speaker=Delfador message= _ "It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!" [/message] [message] speaker=Konrad {KONRAD_VARIATION mad} message= _ "Quickly, men! Onward!" [/message] [/event] #if the enemy gets to the gryphon eggs first [event] name=die [filter] id=Mother Gryphon [/filter] [filter_second] side=2 [/filter_second] [message] speaker=second_unit message= _ "Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!" [/message] {VARIABLE_OP gryphon_disposition sub 1} [/event] [event] name=attack [filter] side=2 [/filter] [filter_second] side=3 [/filter_second] {VARIABLE_OP gryphon_disposition add 2} [/event] [event] name=attack first_time_only=no [filter] side=1 [/filter] [filter_second] side=3 [/filter_second] {VARIABLE_OP gryphon_disposition sub 1} [/event] [event] name=die [filter] side=3 [/filter] [filter_second] side=1 [/filter_second] {VARIABLE_OP gryphon_disposition sub 10} [/event] [event] name=enemies defeated [message] speaker=Konrad message= _ "We have defeated them! Now what do we do?" [/message] [message] speaker=Delfador message= _ "We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!" [/message] [if] [variable] name=get_gryphons numerical_equals=1 [/variable] [then] [message] speaker=Konrad message= _ "With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!" [/message] [/then] [else] [if] [and] [variable] name=gryphon_disposition greater_than_equal_to=2 [/variable] [have_unit] side=3 [/have_unit] [/and] [then] [message] speaker=Konrad message= _ "It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still..." [/message] [message] speaker=Konrad message= _ "Whoa!!" [/message] # # Wake up all the sleeping gryphons # [store_unit] variable=gryphon_store [filter] side=3 [/filter] [/store_unit] {FOREACH gryphon_store i} {VARIABLE gryphon_store[$i].type Gryphon} [unstore_unit] variable=gryphon_store[$i] [/unstore_unit] {NEXT i} {CLEAR_VARIABLE gryphon_store} # # Figure out where Konrad is standing # [store_unit] variable=konrad_store [filter] id=Konrad [/filter] [/store_unit] [if] [variable] name=konrad_store.x greater_than=13 [/variable] [then] {VARIABLE destination_x 24} [/then] [else] {VARIABLE destination_x 1} [/else] [/if] [if] [variable] name=konrad_store.y greater_than=16 [/variable] [then] {VARIABLE destination_y 39} [/then] [else] {VARIABLE destination_y 1} [/else] [/if] # # Put some more gryphons up there and view the mountain # {NAMED_LOYAL_UNIT 3 (Gryphon) 13 14 (Graik) ( _ "Graik")} {NAMED_LOYAL_UNIT 3 (Gryphon) 13 18 (Griak) ( _ "Griak")} [scroll_to] x,y=13,16 [/scroll_to] [message] speaker=narrator image="wesnoth-icon.png" message= _ "Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance." [/message] [sound] name=gryphon-shriek-1.ogg [/sound] [store_unit] variable=gryphon_store [filter] side=3 [/filter] [/store_unit] {FOREACH gryphon_store i} {VARIABLE temp_x $gryphon_store[$i].x} {VARIABLE temp_y $gryphon_store[$i].y} {VARIABLE range_x ("$temp_x|, $destination_x")} {VARIABLE range_y ("$temp_y|, $destination_y")} [kill] x=$temp_x y=$temp_y [/kill] [move_unit_fake] type=Gryphon side=3 x=$range_x y=$range_y [/move_unit_fake] {NEXT i} {CLEAR_VARIABLE konrad_store} {CLEAR_VARIABLE gryphon_store} {CLEAR_VARIABLE temp_x} {CLEAR_VARIABLE temp_y} {CLEAR_VARIABLE range_x} {CLEAR_VARIABLE range_y} {CLEAR_VARIABLE destination_x} {CLEAR_VARIABLE destination_y} [message] speaker=Delfador message= _ "Amazing! I have never before heard of such behavior in gryphons." [/message] [message] speaker=Konrad message= _ "What does it mean?" [/message] [message] speaker=Delfador message= _ "I do not know. Come now, the show is over." [/message] [/then] [else] [message] speaker=Konrad message= _ "It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue." [/message] [/else] [/if] [/else] [/if] [message] speaker=Delfador message= _ "Let us continue onward!" [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] # Sleeping Gryphons will counter if attacked, then wake up and # morph to new Gryphons (a different unit type). The new unit will # then usually fly away because the AI thinks your attacking unit # is too tough for it to take. This could be fixed with some # WML contortions, but why do it? The nonstandard behavior adds # variety and a bit of mystery. Gryphon Mountain is a magical place. # # If the sleeping gryphon is attacked, it wakes up # [event] name=attack [filter_second] id=Graak [/filter_second] [modify_unit] [filter] id=Graak [/filter] type=Gryphon id=Rampant Graak name= _ "Rampant Graak" [/modify_unit] [/event] [event] name=attack [filter_second] id=Grook [/filter_second] [modify_unit] [filter] id=Grook [/filter] type=Gryphon id=Rampant Grook name= _ "Rampant Grook" [/modify_unit] [/event] [event] name=attack [filter_second] id=Gruak [/filter_second] [modify_unit] [filter] id=Gruak [/filter] type=Gryphon id=Rampant Gruak name= _ "Rampant Gruak" [/modify_unit] [/event] # # If the sleeping gryphon attacks you, it wakes up # [event] name=attack [filter] id=Graak [/filter] [modify_unit] [filter] id=Graak [/filter] type=Gryphon id=Rampant Graak name= _ "Rampant Graak" [/modify_unit] [/event] [event] name=attack [filter] id=Grook [/filter] [modify_unit] [filter] id=Grook [/filter] type=Gryphon id=Rampant Grook name= _ "Rampant Grook" [/modify_unit] [/event] [event] name=attack [filter] id=Gruak [/filter] [modify_unit] [filter] id=Gruak [/filter] type=Gryphon id=Rampant Gruak name= _ "Rampant Gruak" [/modify_unit] [/event] {campaigns/Heir_To_The_Throne/utils/deaths.cfg} [/scenario]