#textdomain wesnoth-ei # Macros for decorating the throneroom map. #define THRONEROOM_GUARD TYPE X Y FACING_VALUE [unit] side=2 x,y={X},{Y} type={TYPE} facing={FACING_VALUE} [/unit] #enddef #define THRONEROOM_DECOR {PLACE_IMAGE items/ornate2.png 9 5} {PLACE_IMAGE items/ornate2.png 11 5} {THRONEROOM_GUARD Pikeman 8 20 se} {THRONEROOM_GUARD Pikeman 12 20 sw} {THRONEROOM_GUARD Halberdier 8 16 se} {THRONEROOM_GUARD Halberdier 12 16 sw} {THRONEROOM_GUARD (Royal Guard) 6 8 se} {THRONEROOM_GUARD (Royal Guard) 14 8 sw} #enddef #define BRAZIERS {ANIMATED_BRAZIER 5 7} {ANIMATED_BRAZIER 15 7} {ANIMATED_BRAZIER 4 11} {ANIMATED_BRAZIER 16 11} {ANIMATED_BRAZIER 4 16} {ANIMATED_BRAZIER 16 16} #enddef