#textdomain wesnoth-ei [scenario] id=16_Weldyn_under_Attack name= _ "Weldyn under Attack" next_scenario=17a_The_Duel map_data="{campaigns/Eastern_Invasion/maps/16_Weldyn_under_Attack.map}" turns=18 {DUSK} {DUSK} {DUSK} {FIRST_WATCH} {FIRST_WATCH} {FIRST_WATCH} {FIRST_WATCH} {FIRST_WATCH} {FIRST_WATCH} {SECOND_WATCH} {SECOND_WATCH} {SECOND_WATCH} {SECOND_WATCH} {SECOND_WATCH} {SECOND_WATCH} {DAWN} {DAWN} {DAWN} {INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg loyalists.ogg} {EXTRA_SCENARIO_MUSIC vengeful.ogg} {EXTRA_SCENARIO_MUSIC battle.ogg} {campaigns/Eastern_Invasion/utils/deaths.cfg} {BIGMAP_16} [side] type=Lieutenant id=Gweddry name= _ "Gweddry" side=1 canrecruit=yes controller=human team_name=good user_team_name=_"Wesnothians" {GOLD 250 200 200} {FLAG_VARIANT loyalist} [/side] {AI_CONTROLLER () 1 2,3,4 ()} [side] type=General id=Halrad name= _ "Halrad" side=2 canrecruit=yes recruit=Heavy Infantryman,Swordsman,Mage controller=ai {GOLD 200 150 100} team_name=good user_team_name=_"Wesnothians" [ai] recruitment_pattern=fighter,fighter,mixed fighter villages_per_scout=0 [/ai] {FLAG_VARIANT loyalist} [/side] [side] type=General id=Halric name= _ "Halric" side=3 canrecruit=yes recruit=Heavy Infantryman,Swordsman,Red Mage controller=ai {GOLD 250 200 150} team_name=good user_team_name=_"Wesnothians" [ai] recruitment_pattern=fighter,fighter,mixed fighter villages_per_scout=0 [/ai] {FLAG_VARIANT loyalist} [/side] [side] type=General id=Halrod name= _ "Halrod" side=4 canrecruit=yes recruit=Shock Trooper,Swordsman,Mage controller=ai {GOLD 250 200 150} team_name=good user_team_name=_"Wesnothians" [ai] recruitment_pattern=fighter,fighter,mixed fighter villages_per_scout=0 [/ai] {FLAG_VARIANT loyalist} [/side] [side] type=Lich id=Mal-Grekulak name= _ "Mal-Grekulak" side=5 canrecruit=yes recruit=Spectre,Revenant,Banebow team_name=undead user_team_name=_"Undead" {GOLD 425 600 700} [ai] recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter {NO_SCOUTS} [/ai] {FLAG_VARIANT undead} [/side] [side] type=Lich id=Mal-Xakralan name= _ "Mal-Xakralan" side=6 canrecruit=yes recruit=Necrophage,Revenant,Banebow,Blood Bat team_name=undead user_team_name=_"Undead" {GOLD 425 600 700} [ai] recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter {NO_SCOUTS} [/ai] {FLAG_VARIANT undead} [/side] [side] type=Lich id=Mal-Uknalu name= _ "Mal-Uknalu" side=7 canrecruit=yes recruit=Nightgaunt,Revenant,Banebow team_name=undead user_team_name=_"Undead" {GOLD 425 600 700} [ai] recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter {NO_SCOUTS} [/ai] {FLAG_VARIANT undead} [/side] {STARTING_VILLAGES 1 5} {STARTING_VILLAGES 2 5} {STARTING_VILLAGES 3 5} {STARTING_VILLAGES 4 5} [event] name=prestart [objectives] side=1 [objective] description= _ "Survive the long night" condition=win show_turn_counter=yes [/objective] [objective] description= _ "Death of Gweddry" condition=lose [/objective] [objective] description= _ "Death of Dacyn" condition=lose [/objective] [objective] description= _ "Death of Owaec" condition=lose [/objective] [objective] description= _ "Death of Konrad II" condition=lose [/objective] [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] {AI_CONTROLLER_NOTE} [/objectives] [/event] #start event [event] name=start [recall] id=Dacyn [/recall] [recall] id=Owaec [/recall] [recall] id=Grug [/recall] [recall] id=Engineer [/recall] [recall] id=Terraent [/recall] [unit] id=Konrad name= _ "Konrad II" profile=portraits/konrad_II.png {IS_HERO} type=General side=1 x=21 y=20 [/unit] [object] id=sceptre of fire silent=yes duration=forever [filter] id=Konrad [/filter] {SCEPTRE_OF_FIRE_EFFECT} [/object] [message] speaker=Gweddry message= _ "We will fight soon, my lord. Look, night approaches; and with it the undead hordes. I stand ready to defend the kingdom." [/message] [message] speaker=Konrad message= _ "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" [/message] [message] speaker=Dacyn message= _ "I sense his dark magic prolonging the night, but I do not feel his presence." [/message] [message] speaker=Owaec message= _ "In any case, the undead are attacking now. Let us show them the might of Wesnoth!" [/message] [/event] [event] name=last breath [filter] id=Konrad [/filter] [message] speaker=Konrad message= _ "I have died, and with me gone the kingdom is lost." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=time over [message] speaker=Dacyn message= _ "Look, the sun has finally risen, and the undead are retreating." [/message] [fire_event] name=choice [/fire_event] [/event] [event] name=enemies defeated [message] speaker=Owaec message= _ "Even this infernal darkness cannot dim the spirits of our men!" [/message] [fire_event] name=choice [/fire_event] [/event] # you can win either by waiting till the turns run out or by defeating the enemies [event] name=choice [message] speaker=Gweddry message= _ "This long night is over, and Wesnoth still stands. Yet I do not know how many more such nights we can endure." [/message] [message] speaker=Konrad message= _ "Gweddry, have you made a decision regarding our course of action?" [/message] [message] speaker=Gweddry message= _ "I have. I think we should..." [option] message= _ "challenge Mal-Ravanal to a duel." [command] [message] speaker=Dacyn message= _ "I will send the message at once." [/message] [endlevel] result=victory next_scenario=17a_The_Duel {NEW_GOLD_CARRYOVER 40} [/endlevel] [/command] [/option] [option] message= _ "try to isolate Mal-Ravanal in battle." [command] [message] speaker=Owaec message= _ "I will begin preparing our troops." [/message] [endlevel] result=victory next_scenario=17b_Weldyn_Besieged {NEW_GOLD_CARRYOVER 40} [/endlevel] [/command] [/option] [/message] [/event] [/scenario]