#textdomain wesnoth-ei [scenario] id=14_Approaching_Weldyn name= _ "Approaching Weldyn" map_data="{campaigns/Eastern_Invasion/maps/14_Approaching_Weldyn.map}" turns=24 next_scenario=15_The_Council {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC loyalists.ogg frantic.ogg} {EXTRA_SCENARIO_MUSIC vengeful.ogg} {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg} {campaigns/Eastern_Invasion/utils/deaths.cfg} {BIGMAP_14} [side] type=Lieutenant id=Gweddry name= _ "Gweddry" side=1 canrecruit=yes controller=human team_name=good user_team_name=_"Wesnothians" gold=200 {FLAG_VARIANT loyalist} [/side] #define INVADER_AI_STUFF [ai] [goal] [criteria] side=1 [/criteria] value=100 [/goal] [goal] [criteria] side=5 [/criteria] value=0.01 [/goal] [/ai] #enddef [side] type=Necromancer id=Mal-un-Darak name= _ "Mal-un-Darak" side=2 canrecruit=yes facing=sw controller=ai recruit=Skeleton,Skeleton Archer,Ghost {GOLD 250 300 350} [ai] recruitment_pattern=fighter,archer,scout [/ai] team_name=undead user_team_name=_"Undead" {INVADER_AI_STUFF} {FLAG_VARIANT undead} [/side] [side] type=Necromancer id=Mal-un-Zanrad name= _ "Mal-un-Zanrad" side=3 canrecruit=yes controller=ai recruit=Walking Corpse,Vampire Bat,Skeleton {GOLD 250 300 350} [ai] recruitment_pattern=fighter,fighter,scout [/ai] team_name=undead user_team_name=_"Undead" {INVADER_AI_STUFF} {FLAG_VARIANT undead} [/side] [side] type=Necromancer id=Mal-un-Xadrux name= _ "Mal-un-Xadrux" side=4 canrecruit=yes controller=ai recruit=Revenant,Bone Shooter,Wraith {GOLD 325 375 425} [ai] recruitment_pattern=fighter,archer,scout [/ai] team_name=undead user_team_name=_"Undead" {INVADER_AI_STUFF} {FLAG_VARIANT undead} [/side] [side] type=General id=Konrad II name= _ "Konrad II" profile=portraits/konrad_II.png side=5 canrecruit=yes facing=sw controller=ai recruit=Swordsman,Pikeman,Longbowman {GOLD 200 150 100} team_name=good user_team_name=_"Wesnothians" [ai] passive_leader=yes [/ai] {FLAG_VARIANT loyalist} [/side] {STARTING_VILLAGES 5 8} [event] name=prestart [objectives] side=1 [objective] description= _ "Move Gweddry to Weldyn castle" condition=win [/objective] [objective] description= _ "Death of Gweddry" condition=lose [/objective] [objective] description= _ "Death of Dacyn" condition=lose [/objective] [objective] description= _ "Death of Owaec" condition=lose [/objective] [objective] description= _ "Death of Konrad II" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] {GENERIC_UNIT 5 (Swordsman) 16 31} {GUARDIAN} {GENERIC_UNIT 5 (Swordsman) 15 28} {GUARDIAN} {GENERIC_UNIT 5 (Swordsman) 15 24} {GUARDIAN} {GENERIC_UNIT 5 (Swordsman) 19 22} {GUARDIAN} {GENERIC_UNIT 5 (Swordsman) 26 22} {GUARDIAN} {GENERIC_UNIT 5 (Swordsman) 29 27} {GUARDIAN} [/event] [event] name=start [recall] id=Dacyn [/recall] [recall] id=Owaec [/recall] [recall] id=Grug [/recall] [recall] id=Engineer [/recall] [recall] id=Terraent [/recall] [message] speaker=Gweddry message= _ "We have finally reached Weldyn, but it seems the undead have it surrounded. We must break through to reach the king!" [/message] [message] speaker=Dacyn message= _ "It would be best not to waste time defeating these undead, they are but a small fraction of the host we face. We should go straight to the city and prepare our defenses." [/message] [/event] [event] name=moveto [filter] x=20-24 y=26-29 id=Gweddry [/filter] [message] speaker=Gweddry message= _ "My liege, we have vital information about the leader of these undead." [/message] [message] speaker=Konrad II message= _ "Come, into the castle." [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [event] name=last breath [filter] id=Konrad II [/filter] [message] speaker=Konrad II message= _ "Weldyn has been captured, and Wesnoth is no more..." [/message] [endlevel] result=defeat [/endlevel] [/event] {LATE_DEFEAT} [/scenario]