#textdomain wesnoth-dm #define MEMOIRS_VICTORY_POSITION X Y BONUS_VALUE [item] x={X} y={Y} image=scenery/signpost.png [/item] [event] name=moveto [filter] id=Delfador x={X} y={Y} [/filter] [endlevel] result=victory bonus={BONUS_VALUE} [/endlevel] [/event] #enddef #define MEMOIRS_SECRET_PASSAGE X Y TO_X TO_Y [item] x={X} y={Y} image=scenery/mine-abandoned.png [/item] [event] name=moveto [filter] x={X} y={Y} side=1 [/filter] [message] speaker=unit message=_"A secret passage... I wonder where it leads..." [/message] [/event] [event] name=moveto first_time_only=no [filter] x={X} y={Y} [/filter] [teleport] [filter] x={X} y={Y} [/filter] x={TO_X} y={TO_Y} [/teleport] [capture_village] side=1 x={TO_X} y={TO_Y} [/capture_village] [scroll_to_unit] x={TO_X} y={TO_Y} [/scroll_to_unit] [/event] #enddef ### create a sidekick for a leader near to starting position #define MEMOIRS_SIDEKICK SIDE TYPE DESCRIPTION [store_starting_location] side={SIDE} variable=tmp [/store_starting_location] [unit] type={TYPE} id={DESCRIPTION} side={SIDE} x=$tmp.x y=$tmp.y [/unit] [clear_variable] name=tmp [/clear_variable] #enddef ### earthquake effect stolen from "The Lost General" #define MEMOIRS_TREMOR [scroll] x=5 y=0 [/scroll] [delay] time=10 [/delay] [scroll] x=-10 y=0 [/scroll] [delay] time=10 [/delay] [scroll] x=0 y=5 [/scroll] [delay] time=10 [/delay] [scroll] x=0 y=-10 [/scroll] #enddef #define DELFADOR_LIGHTNING [sound] name=lightning.ogg [/sound] [color_adjust] red=100 green=100 blue=100 [/color_adjust] [delay] time=10 [/delay] [color_adjust] red=0 green=0 blue=0 [/color_adjust] #enddef