#textdomain wesnoth-dm #define MEMOIRS_ITEM_WELL X Y [item] x={X} y={Y} image=scenery/well.png [/item] [event] name=moveto [filter] x={X} y={Y} [/filter] [message] speaker=unit message=_"Ahh... I can slake my thirst at this well. Glug, glug glug..." # wmllint: no spellcheck [/message] [/event] #enddef #define MEMOIRS_ITEM_STAFF X Y [item] x={X} y={Y} image=items/staff-magic.png [/item] [event] name=moveto [filter] id=Delfador x={X} y={Y} [/filter] [remove_item] x={X} y={Y} [/remove_item] [object] id=staff_lightning name=_ "Staff of Lightning" image=items/staff-magic.png duration=forever description=_"A wizard’s staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range." cannot_use_message=_"Only a powerful mage can wield this." [effect] apply_to=attack range=melee set_description=_"staff of power" increase_damage=4 [set_specials] {WEAPON_SPECIAL_MAGICAL} [/set_specials] [/effect] [effect] apply_to=remove_attacks name=missile [/effect] [effect] apply_to=remove_attacks name=fireball [/effect] [effect] apply_to=new_attack name="lightning" description=_"lightning" icon=attacks/lightning.png type=fire range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=16 number=4 [/effect] {LIGHTNING_ANIMATION "lightning" 1} {LIGHTNING_ANIMATION "lightning" 2} {LIGHTNING_ANIMATION "lightning" 3} [/object] [set_variable] name=delf_has_staff value=true [/set_variable] [/event] #enddef