#textdomain wesnoth-dm ### cause various messages and defeat on death of major characters #define MEMOIRS_DEATHS [event] name=last breath [filter] id=Delfador [/filter] [message] speaker=Delfador message=_ "No! So young..." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=die [filter] id=Lionel side=1 [/filter] [message] speaker=Delfador message=_ "No! Without Lionel’s help, I am as good as defeated!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=die [filter] id=Chantal [/filter] [message] speaker=Delfador message=_"Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth now..." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=last breath [filter] id=Kalenz [/filter] [message] speaker=unit message= _ "I have been defeated!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=die [filter] id=Garard II [/filter] [message] speaker=Delfador message=_ "No! All is now lost..." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=die [filter] id=Telchior [/filter] [message] id=Kalenz message= _ "No! It’s all over!" [/message] [endlevel] result=defeat [/endlevel] [/event] #enddef