#textdomain wesnoth-dm [scenario] name=_ "Ur-Thorodor" id=08_Ur-Thorodor next_scenario=09_Houses_of_the_Dead {MEMOIRS_MAP 08_Ur-Thorodor.map} turns=18 victory_when_enemies_defeated=no {DEFAULT_SCHEDULE} {SCENARIO_MUSIC elvish-theme.ogg} # No story part, so no intro music {EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg} {EXTRA_SCENARIO_MUSIC sad.ogg} {EXTRA_SCENARIO_MUSIC knolls.ogg} {DM_TRACK {SEARCH_STAGE8}} #### Delfador's code #### [side] {YOUNG_DELFADOR} profile="portraits/younger_delfador.png" type=Journeyman Mage canrecruit=yes recruit=Mage,Spearman,Horseman,Bowman team_name=player user_team_name= _ "Player" {FLAG_VARIANT loyalist} [/side] [event] name=prestart [recall] id=Lionel [/recall] [/event] {STARTING_VILLAGES 1 4} #### /Delfador's code #### [side] # 23,11 type=Ancient Wose id=Ur-Thorodor name= _ "Ur-Thorodor" side=2 canrecruit=yes controller=ai recruit=Wose,Gryphon,Wose Shaman team_name=foe user_team_name= _ "Enemies" {GOLD 200 250 300} [ai] caution=0.8 # make him use those woses well recruitment_pattern=scout,fighter,mixed fighter [/ai] [/side] {LIMIT_RECRUITS 2 (Gryphon) 2} {STARTING_VILLAGES 2 6} [side] type=Orcish Warrior id=Tan-Garthak name= _ "Tan-Garthak" side=3 canrecruit=yes controller=ai recruit=Orcish Warrior team_name=baddies user_team_name= _ "Enemies" no_leader=yes [goal] name=target [criteria] id=Delfador [/criteria] value=100 [/goal] [/side] {MEMOIRS_DEATHS} [event] name=start [message] speaker=Lionel message=_"We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?" [/message] [message] speaker=Delfador message=_"I believe that they are woses — tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful." [/message] [message] speaker=Ur-Thorodor message=_"I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island." [/message] [message] speaker=Delfador message=_"Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth." [/message] [message] speaker=Ur-Thorodor message=_"We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!" [/message] [message] speaker=Lionel message=_"This Ur-Thorodor should not speak of King Garard that way! “Suffer our wrath” indeed... I’ll show him wrath!" [/message] [message] speaker=Delfador message=_"It seems there is no alternative — we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand." [/message] [objectives] side=1 [objective] description=_ "Move Delfador to Ur-Thorodor’s castle" condition=win [/objective] [objective] description=_ "Death of Delfador" condition=lose [/objective] [objective] description=_ "Death of Lionel" condition=lose [/objective] [objective] description=_ "Death of Ur-Thorodor" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=no carryover_percentage=80 [/gold_carryover] [/objectives] [/event] ### give the Woses a boost when their leader is first attacked [event] name=attack first_time_only=yes [filter_second] id=Ur-Thorodor [/filter_second] [gold] side=2 amount=200 [/gold] [message] speaker=Ur-Thorodor # wmllint: local spelling Hruuuarrgh message=_"Hruuuarrgh! The vile human-creatures hew at me..." [/message] [message] speaker=Delfador message=_"Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth — we must fight against it together, or all life here will perish." [/message] [message] speaker=Ur-Thorodor message=_"I trust no humans! Drive them out, my children!" [/message] [/event] [event] name=last breath [filter] id=Ur-Thorodor [/filter] [message] speaker=unit message=_"I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!" [/message] [message] speaker=Delfador message=_"This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=moveto [filter] id=Delfador x=22,24,23,23 y=10,10,12,11 [/filter] [message] speaker=Delfador message=_"Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland." [/message] [message] speaker=Lionel message=_"Are you sure that’s wise?" [/message] [message] speaker=Delfador message=_"It’s the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead." [/message] {SAVE_WESNOTH_VETERANS} [message] speaker=Ur-Thorodor message=_"I see I had misjudged you, human. You are not like those who came before. I accept your offer!" [/message] [message] speaker=narrator message=_"As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world. But as Delfador’s meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island — for a few orcish scouts had indeed crossed the Ford of Abez..." image=wesnoth-icon.png [/message] [kill] side=2 [/kill] [message] speaker=Delfador message=_"Ommmmmmm..." # wmllint: no spellcheck [/message] [redraw] [/redraw] [delay] time=800 [/delay] [move_unit_fake] type=Goblin Knight side=3 x=21,21,22,23,24,24 y=8,9,9,10,10,11 [/move_unit_fake] [unit] type=Goblin Knight id=Gurbash side=3 x,y=24,11 [/unit] [move_unit_fake] type=Orcish Warrior side=3 x=21,21,22,23 y=8,9,9,10 [/move_unit_fake] [unit] type=Orcish Warrior id=Pruark side=3 x,y=23,10 [/unit] [redraw] [/redraw] [delay] time=800 [/delay] [message] side=3 speaker=Pruark message=_"A human mage... is it dead?" [/message] [message] side=3 speaker=Gurbash message=_"Easy to find out... thump it and see if it wakes up!" [/message] [message] speaker=narrator message=_"Thump!" image=wesnoth-icon.png [/message] [color_adjust] red=-32 green=-32 blue=-32 [/color_adjust] [delay] time=10 [/delay] [color_adjust] red=-64 green=-64 blue=-64 [/color_adjust] [delay] time=10 [/delay] [color_adjust] red=-128 green=-128 blue=-128 [/color_adjust] [delay] time=10 [/delay] [kill] side=3 [/kill] [color_adjust] red=-255 green=-255 blue=-255 [/color_adjust] [endlevel] result=victory carryover_report=no #result=continue bonus=no [/endlevel] [/event] [/scenario]