#textdomain wesnoth-dm
[scenario]
name=_ "Overture"
id=01_Overture
next_scenario=02_This_Valley_Belongs_to_Me
{MEMOIRS_MAP 01_Overture.map}
turns=1
#TODO uncomment when the fullscreen theme is available again.
# theme=FullScreen
{MORNING}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}
[side]
# wmllint: who YOUNG_DELFADOR is Delfador
{YOUNG_DELFADOR}
profile="portraits/younger_delfador.png"
type=Journeyman Mage
canrecruit=yes
facing=nw
recruit=Mage,Spearman,Horseman
team_name=player
[/side]
[side]
type=Mage of Light
id=Marshal
name=_"Marshal"
facing=sw
side=2
canrecruit=no
team_name=player
controller=ai
{NAMED_UNIT 2 (Great Mage) 8 9 "First Oracle" (_"First Oracle") (ai_special,facing=guardian,se)}
[+unit]
profile=portraits/oracle1.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 10 11 "Second Oracle" (_"Second Oracle") (ai_special,facing=guardian,sw)}
[+unit]
profile=portraits/oracle2.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (ai_special,facing=guardian,nw)}
[+unit]
profile=portraits/oracle3.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (ai_special,facing=guardian,ne)}
[+unit]
profile=portraits/oracle4.png
[/unit]
[/side]
[story]
[part]
story = _ "This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth."
[/part]
[part]
story = _ "It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent."
[/part]
[part]
story = _ "After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:"
[/part]
[part]
story = _ "The New Mage Ceremony"
[/part]
[part]
story = _ "and"
[/part]
[part]
story = _ "The Name Journey"
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE1}}
[event]
name=prestart
[unit]
{METHOR}
facing=nw
side=1
x,y=18,15
[/unit]
[/event]
[event]
name=start
[message]
speaker=narrator
message = _ "Academy of Magic, Isle of Alduin."
image=wesnoth-icon.png
[/message]
# wmllint: local spelling thorum restro targa
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "Come, O aspirant. The Oracles await you."
[/message]
# Delfador's entrance
[redraw][/redraw]
[delay]
time=500
[/delay]
{MOVE_UNIT id=Delfador 8 11}
[redraw][/redraw]
[delay]
time=500
[/delay]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
# wmllint: local spelling del dor
[message]
speaker=First Oracle
message = _ "The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Second Oracle
message = _ "You will not be least among those champions. Nay; you will be called “The Great” before your days are through. I give you the second syllable of power, the second part of your name: FA"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Third Oracle
message = _ "Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Fourth Oracle
message = _ "After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "DELFADOR, open your eyes. And open them again!"
[/message]
[message]
speaker=Delfador
message = _ ". ."
[/message]
[message]
speaker=Delfador
message = _ "o o"
[/message]
[message]
speaker=Delfador
message = _ "O O"
[/message]
[message]
speaker=Delfador
message = _ "The light fills me!"
[/message]
[message]
speaker=First Oracle
message = _ "It is well."
[/message]
[message]
speaker=Second Oracle
message = _ "It is well."
[/message]
[message]
speaker=Third Oracle
message = _ "It is well."
[/message]
[message]
speaker=Fourth Oracle
message = _ "It is well."
[/message]
[message]
speaker=Marshal
message = _ "Now, go forth!"
[/message]
[message]
speaker=Marshal
message = _ "Your name journey begins. Methor will lead you from this place."
[/message]
# Methor’s entrance
[redraw][/redraw]
[delay]
time=500
[/delay]
{MOVE_UNIT id=Methor 9 10}
[redraw][/redraw]
[delay]
time=500
[/delay]
# wmllint: recognize Methor
[message]
speaker=Methor
message = _ "But I will not see you to its end, for that is yours alone."
[/message]
{MODIFY_UNIT id=Delfador facing ne}
[redraw][/redraw]
[delay]
time=250
[/delay]
[message]
speaker=Methor
message = _ "Dangers and trials await us. When you have truly claimed the name you have been given, I will depart."
[/message]
[message]
speaker=Delfador
message=_"I am ready."
[/message]
[endlevel]
result=victory
linger_mode=no
carryover_report=no
#result=continue
[/endlevel]
[/event]
[/scenario]