#textdomain wesnoth-dm [scenario] name=_ "Overture" id=01_Overture next_scenario=02_This_Valley_Belongs_to_Me {MEMOIRS_MAP 01_Overture.map} turns=1 #TODO uncomment when the fullscreen theme is available again. # theme=FullScreen {MORNING} {INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg} [side] # wmllint: who YOUNG_DELFADOR is Delfador {YOUNG_DELFADOR} profile="portraits/younger_delfador.png" type=Journeyman Mage canrecruit=yes facing=nw recruit=Mage,Spearman,Horseman team_name=player [/side] [side] type=Mage of Light id=Marshal name=_"Marshal" facing=sw side=2 canrecruit=no team_name=player controller=ai {NAMED_UNIT 2 (Great Mage) 8 9 "First Oracle" (_"First Oracle") (ai_special,facing=guardian,se)} [+unit] profile=portraits/oracle1.png [/unit] {NAMED_UNIT 2 (Great Mage) 10 11 "Second Oracle" (_"Second Oracle") (ai_special,facing=guardian,sw)} [+unit] profile=portraits/oracle2.png [/unit] {NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (ai_special,facing=guardian,nw)} [+unit] profile=portraits/oracle3.png [/unit] {NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (ai_special,facing=guardian,ne)} [+unit] profile=portraits/oracle4.png [/unit] [/side] [story] [part] story = _ "This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth." [/part] [part] story = _ "It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent." [/part] [part] story = _ "After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:" [/part] [part] story = _ "The New Mage Ceremony" [/part] [part] story = _ "and" [/part] [part] story = _ "The Name Journey" [/part] [/story] {DM_TRACK {SEARCH_STAGE1}} [event] name=prestart [unit] {METHOR} facing=nw side=1 x,y=18,15 [/unit] [/event] [event] name=start [message] speaker=narrator message = _ "Academy of Magic, Isle of Alduin." image=wesnoth-icon.png [/message] # wmllint: local spelling thorum restro targa [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] [message] speaker=Marshal message = _ "Come, O aspirant. The Oracles await you." [/message] # Delfador's entrance [redraw][/redraw] [delay] time=500 [/delay] {MOVE_UNIT id=Delfador 8 11} [redraw][/redraw] [delay] time=500 [/delay] [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] # wmllint: local spelling del dor [message] speaker=First Oracle message = _ "The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL" [/message] [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] [message] speaker=Second Oracle message = _ "You will not be least among those champions. Nay; you will be called “The Great” before your days are through. I give you the second syllable of power, the second part of your name: FA" [/message] [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] [message] speaker=Third Oracle message = _ "Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA" [/message] [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] [message] speaker=Fourth Oracle message = _ "After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR" [/message] [message] speaker=narrator message = _ "... thorum restro targa thorum..." image=items/brazier-lit1.png [/message] [message] speaker=Marshal message = _ "DELFADOR, open your eyes. And open them again!" [/message] [message] speaker=Delfador message = _ ". ." [/message] [message] speaker=Delfador message = _ "o o" [/message] [message] speaker=Delfador message = _ "O O" [/message] [message] speaker=Delfador message = _ "The light fills me!" [/message] [message] speaker=First Oracle message = _ "It is well." [/message] [message] speaker=Second Oracle message = _ "It is well." [/message] [message] speaker=Third Oracle message = _ "It is well." [/message] [message] speaker=Fourth Oracle message = _ "It is well." [/message] [message] speaker=Marshal message = _ "Now, go forth!" [/message] [message] speaker=Marshal message = _ "Your name journey begins. Methor will lead you from this place." [/message] # Methor’s entrance [redraw][/redraw] [delay] time=500 [/delay] {MOVE_UNIT id=Methor 9 10} [redraw][/redraw] [delay] time=500 [/delay] # wmllint: recognize Methor [message] speaker=Methor message = _ "But I will not see you to its end, for that is yours alone." [/message] {MODIFY_UNIT id=Delfador facing ne} [redraw][/redraw] [delay] time=250 [/delay] [message] speaker=Methor message = _ "Dangers and trials await us. When you have truly claimed the name you have been given, I will depart." [/message] [message] speaker=Delfador message=_"I am ready." [/message] [endlevel] result=victory linger_mode=no carryover_report=no #result=continue [/endlevel] [/event] [/scenario]