#textdomain wesnoth-dw #define SPECIAL_NOTES_STUN _ " This unit is able to stun its enemies, disrupting their zones of control."#enddef #define WEAPON_SPECIAL_STUN [damage] id=tail_stun name= _ "stun" description= _ "This attack hits so hard that the opponent is dazed and can no longer enforce a zone of control. The effect wears off on the opponent’s next turn." multiply=1 [/damage] #enddef